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Felucca Online

Roadmap

Chat channels, parties and guilds

Status
Backlog
Milestone
First alpha test
Area
ServerClientProtocol and SDK
Priority
normal
Updated

Raids, caravans and town politics are group play, but players can only Say to whoever stands near them.

  • Chat: local speech over heads (exists), private messages, party and guild channels, a region or trade channel; a chat window with tabs and a journal of everything said. Messages route through the gateways across nodes.
  • Parties: invite, leave, shared map markers and health bars, no notoriety penalty for hitting a party member by accident.
  • Guilds: found, invite, ranks, a tag over the name, guild chat; allies and enemies, which later grows into the lord and vassal layer.
  • Profanity filter, mute and report (with gm-tools).

Done when ten testers can form a guild, party up for a raid and talk across the map.