Chat channels, parties and guilds
- Status
- Backlog
- Milestone
- First alpha test
- Area
- ServerClientProtocol and SDK
- Priority
- normal
- Updated
Raids, caravans and town politics are group play, but players can only Say to whoever stands
near them.
- Chat: local speech over heads (exists), private messages, party and guild channels, a region or trade channel; a chat window with tabs and a journal of everything said. Messages route through the gateways across nodes.
- Parties: invite, leave, shared map markers and health bars, no notoriety penalty for hitting a party member by accident.
- Guilds: found, invite, ranks, a tag over the name, guild chat; allies and enemies, which later grows into the lord and vassal layer.
- Profanity filter, mute and report (with
gm-tools).
Done when ten testers can form a guild, party up for a raid and talk across the map.