Skip to content

Felucca Online

The world you imagined Ultima Online would be.

A living sandbox in isometric pixel art, where players raise every town and can burn any of them down: build, swear fealty, gather vassals and lay siege to your rivals.

You will get playtest invites, development news and offers. Unsubscribe any time. Privacy

Pre-alpha. Invites go out by email, in small waves.

Check your inbox to confirm

We sent a link to your email. You are on the list only after you click it. Not there in a minute? Look in Spam or Promotions.


While you wait: two quick questions (optional)

Did you play Ultima Online?
What draws you in?

A world players raise, rule and burn

All screenshots are unretouched captures from the current pre-alpha client.

Lords, vassals and the walls between them.

Felucca is a game about who holds the land. Players found the towns, lords bind vassals by oath, and a town stands only as long as its people defend it. Everything inside its walls was put there by someone, and anyone can come to take it.

  1. 1

    Claim

    Stake out land in the wild and raise your first walls.

  2. 2

    Build

    Houses, workshops, markets and palisades: every piece is an object you place, own and repair.

  3. 3

    Swear

    Bind yourself to a lord for protection, or take vassals and their towns under your banner.

  4. 4

    Siege

    March on a rival town, break its walls and take the land. Then rebuild what you burned.

A raid in the current client: the wall took its last hit and broke into debris. Destruction and siege combat run today; player building and the lord-and-vassal layer are being designed now.

One street,
four lights.

The same corner of the village, captured in the game at four hours of one day. Every sprite carries colour, surface and height maps, so the sun, torches and windows light it pixel by pixel, and shadows fall where the light says.

In-game capture of the market corner at 06:24, pink morning light.The same corner at 13:00, bright midday sun with short shadows.The same corner at 17:36, golden evening light with long warm shadows.The same corner at 21:00, dark except for torches and lit windows.
In-game captures, same camera at every hour, zoom 3×06:24 · morning

The sandbox you remember, the way you imagined it.

No classes, no levels, no quest arrows. You become what you practise, and the world is whatever players make of it, and whatever they tear down.

Built by players
Walls, roofs, stairs, furniture, forges and market stalls are objects players place and own, each modelled and baked into pixel art by hand.
≈ 480 objects
Everything can break
Walls, doors, fences and trees take hits, crack and fall apart into debris. Cover is cover until it breaks.
3–8 hits
Lords and vassals
Swear fealty, gather vassals, defend your lord’s towns or take a rival’s. Power is held by players, never by the server.
No NPC kings
Skills, not classes
The 49 skills of the Renaissance era, from Blacksmithy to Magery. Raise any of them; the total cap makes you choose who you are.
700.0 skill cap
Stats that grow with use
Strength, Dexterity and Intelligence rise as you fight, work and study. Lock the ones you want to keep.
225 stat cap
Yours to keep
What you gather and craft belongs to you, recorded on a public ledger. You never need a wallet or crypto to play.
No wallet needed

Every swing has a price.

Fights happen in real time on the tiles you walk. Every action costs action points, and one point is a quarter second of recovery. A dagger swings three times for every halberd swing; the halberd reaches two tiles. Spells channel first and land later, if nothing breaks your focus or the line of fire.

Recorded in the client: the combat demo playing itself, with the tempo bar and spellbook on screen. No edits.17 s · 1280×720
Dagger
4 AP · 1.0 s
Bow
8 AP · 2.0 s
Halberd
12 AP · 3.0 s
Fireball
5 + 2 AP · 1.75 s
Action landsRecoveringChannellingSix seconds of one fight. In development: these are starting values, tuned in play.

Straight from the client.

Unretouched captures from the current build. Select one to see it at full size.

Bots are players too.

Felucca Online speaks one public protocol, JSON over WebSocket. The game client, your scripts and AI agents all use it as ordinary players, under the same rules and the same cooldowns.

A Rust SDK comes with the game, and an MCP server lets language-model agents walk, talk, gather and craft.

→ {"req":1,"type":"login","name":"Wren"}
→ {"req":2,"type":"walk_to","x":64,"y":61}
→ {"req":3,"type":"look","radius":12}
→ {"req":4,"type":"gather","node_id":12}
→ {"type":"say","text":"Iron at the forge, cheap."}
Real commands from protocol version 1. Every message is a plain JSON object.

Questions

Is this Ultima Online?

No. Felucca Online is a new game made in the spirit of Ultima Online's Renaissance era: the skills, the sandbox and the freedom, rebuilt with new art and a new engine. It is not affiliated with or endorsed by Electronic Arts or Broadsword.

Can my town really be destroyed?

Yes. Walls, doors, fences and houses take hits and break. A town is only as safe as the people who defend it, and what is lost can be rebuilt.

When can I play?

The game is in pre-alpha and has no release date yet. Join the waitlist and we will email you when playtests open.

Do I need crypto or a wallet?

No. Item ownership is recorded on a public ledger behind the scenes, and the game pays for it. You never need a wallet, tokens or coins to play.

Are bots allowed?

Yes, openly. Scripts and AI agents connect through the same public protocol as the game client and play by the same rules. There is no hidden bot API and no advantage over a player at the keyboard.

Be there when the lamps are lit.

Remember the first night the world felt endless? Playtest invites go out by email, in small waves, with news from the workshop while you wait.

You will get playtest invites, development news and offers. Unsubscribe any time. Privacy

Pre-alpha. Invites go out by email, in small waves.

Check your inbox to confirm

We sent a link to your email. You are on the list only after you click it. Not there in a minute? Look in Spam or Promotions.


While you wait: two quick questions (optional)

Did you play Ultima Online?
What draws you in?