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Felucca Online

Roadmap

Murderers, young colonists and the rules of PvP

Status
Backlog
Milestone
First alpha test
Area
Game designServerCombat
Priority
normal
Updated

Full loot and free PvP outside guard zones are the game, but without consequences a few players can empty the alpha. The economy (#121) has innocent, grey (criminal, thief) and hero; it has no murderers and no protection for newcomers.

  • Murder counts as in UO: killing an innocent outside the law adds a count, enough counts make you red (anyone may kill you, guards attack, towns refuse your trade), counts decay with online time.
  • Young colonists: a short protection for new characters (no attack from others outside lawless land, no loot) that ends on their first criminal act or after N hours of play.
  • Corpse camping and ghost harassment, guard response in towns (with townsfolk), what stays lawless (the isles, the wilds: isles-rules).
  • Show it all: name colours, a notoriety line in the status window, the reason in the journal.

Done when the rules are a decision row, the server enforces them and the bots include a murderer the guards hunt down.