Clothing, jewellery, keystones and runes
- Status
- Done
- Milestone
- Builds
- Area
- CombatGame design
- Priority
- high
- Updated
Phase 5 of #147/#148. 38 clothing pieces (Shirt struck, Pants escapes, Skirt Q and W, Robe E, Tunic tempo), 21 jewels (Ring hits, Earrings abilities, Bracelet kills and states) and 10 Neck keystones, all firing on their event, every Nth one or with an ICD, never by chance; thresholds at T3–T5; no trigger chains; at most 3 automatic effects shown at full size. 16 runes in 1–3 sockets bound to Q/W/E; removing a rune destroys it.
Done when the example builds of the catalogue (Bladestorm, Spellsword, Iron Mage, Storm Pair, Plague Bearer) work and stay readable in a pack fight.