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Builds: the catalogue

Generated by docs/builds/generate.py from docs/builds/catalog.py: edit those, not this page. The design and the rules behind these tables: docs/builds.md; tiers, materials, recipes and the power model: docs/builds-tiers.md; the workbook: docs/builds/builds.xlsx.

Units: AP = 250 ms of recovery, windup ms, cooldown s; coef = % of weapon damage (WD) or spell power (SP). T1..T5 columns: the base x the tier's mult (x1..x5) where it scales; a fixed number repeats (the tier never changes how fast or how often).

Weapon families and their abilities

Q and W are chosen out of the family's pool (unlocked by the school's level); E belongs to the item in hand. Damage and spell power roll within ±10% of the average. Every family has at least one escape (tag Escape).

Swords (Melee, slash): all-round duellist, party leader

itemhandsavgT1 rangeAPreachEstatus
Broadsword11715-1961whirlwindcatalog
Longsword11917-2171executecatalog
Katana11614-1851thousand_cutscatalog
Claymore22724-30101earthsplitternew
slotabilitylvlshapewindupAPcdcostcoef %reagenteffecttags
QCleave1arc37509410 st160-the target and both tiles beside it (#145)Attack Melee Area Physical
QSidestep Slash3single3006810 st130-step one tile sideways or back (no AP for the step), then strike the targetAttack Melee Movement Physical Escape
QRiposte5self0388 st150-1.5 s stance: the next blow from the front is parried and answered for 150 %Attack Melee Physical
WLunge2dash250081012 st150-dash up to two tiles to the target and strike (#145)Attack Melee Movement Physical
WParry4self0266 st--0.4 s perfect-guard window then 1.5 s of blocking; a parried technique staggers its user 600 ms (#145 guard)Attack Melee Physical
WBattle Cry6ring325041815 st--allies within 3: +15 % damage for 6 s; enemies: taunted 2 sAttack Aura Control
EWhirlwind4ring125082018 st90-three spins over 1.5 s, 90 % each; can step during itAttack Melee Area Physical Ultimate Channel
EExecute4single50061510 st300-only a broken or below-25 %-hits enemy beside you (#145)Attack Melee Physical Ultimate
EThousand Cuts4line330082518 st140-dash through three tiles, cutting everyone on themAttack Melee Movement Physical Ultimate
EEarthsplitter4line4900123020 st200-knocks down everyone on the line for 1 sAttack Melee Area Physical Ultimate Control

Axes (Melee, slash): bleeding attrition, sustain

itemhandsavgT1 rangeAPreachEstatus
War Axe12018-2271bloodfestcatalog
Double Axe22522-2891cyclonenew
Great Axe23027-33111decapitatenew
slotabilitylvlshapewindupAPcdcostcoef %reagenteffecttags
QRend1single400658 st80-Bleeding: 3 ticks of 40 % (doubled while the target moves)Attack Melee Physical
QChop3single6008510 st180-+30 % against plateAttack Melee Physical
QHew5arc37009612 st140-a crit leaves BleedingAttack Melee Area Physical
WBloodlust2self0114---+20 % attack speed for 5 s, costs 5 % of your hitsAttack Physical
WHurl Axe4proj540061010 st120-slows 30 % for 2 sAttack Projectile Physical Control Escape
WRage6self0116---your next 3 blows +50 %, you take +15 % for 4 sAttack Physical
EBloodfest4self022415 st--heal 30 % of the damage you deal for 6 sAttack Physical Ultimate Heal
ECyclone4ring1250102520 st80-four spins, each pulls enemies within 2 a tile closerAttack Melee Area Physical Ultimate Channel
EDecapitate4single800103020 st350-only below 30 % hits; a kill refunds the cooldownAttack Melee Physical Ultimate

Daggers (Melee, pierce): assassin, pack-clearing skirmisher

itemhandsavgT1 rangeAPreachEstatus
Dagger198-1041backstabcatalog
Kryss11614-1851deaths_markcatalog
Twin Daggers21211-1341flurrynew
slotabilitylvlshapewindupAPcdcostcoef %reagenteffecttags
QPuncture1single400538 st130-ignores half the armour; Bleeding 3 x 4 (#145)Attack Melee Physical
QFeint3single350458 st130-telegraphs 750 ms, lands at 350 ms (#145)Attack Melee Physical
QPoison Edge5self02108 st--your next 3 blows apply Poisoned (stacks 3)Attack Melee Poison
WSmoke Bomb2zone1/3s031612 st--inside: you can't be targeted by projectiles; enemies inside are BlindedAttack Zone Control Escape
WEvasion4self011410 st--dodge the next two blows within 3 sAttack Physical Escape
WGarrote6single30051812 st60-from behind only: Silenced 2.5 sAttack Melee Control
EBackstab4single30051212 st400-400 % from behind, 200 % otherwiseAttack Melee Physical Ultimate
EDeath's Mark4single25043015 st30-after 4 s the target takes 30 % of all damage it took meanwhile againAttack Physical Ultimate
EFlurry4single20071815 st60-six blows over 1.5 sAttack Melee Physical Ultimate Channel

Spears (Melee, pierce): reach control, formation front line

itemhandsavgT1 rangeAPreachEstatus
Spear21917-2172skewercatalog
Pike22321-2592phalanxnew
Trident21917-2182net_thrownew
slotabilitylvlshapewindupAPcdcostcoef %reagenteffecttags
QThrust1line2500748 st150-both tiles of the lineAttack Melee Physical
QJavelin3proj65007610 st140-a thrown spear (no ammo)Attack Projectile Physical
QSweep the Legs5single4006810 st100-Slowed 40 % for 3 sAttack Melee Physical Control
WVault2jump3041210 st--jump up to 3 tiles; untargetable in the airAttack Movement Escape
WBrace4self021210 st150-2 s: the first enemy to step or dash next to you is stopped and struckAttack Melee Physical Control
WImpale6single50071412 st120-Rooted 1.5 sAttack Melee Physical Control
ESkewer4line4600102418 st200-charge along the line dragging the first enemy with youAttack Melee Movement Physical Ultimate
EPhalanx4cone2043015 st--4 s: allies in the cone behind you can't be knocked back and count you as low coverAttack Aura Control Ultimate
ENet Throw4proj540062415 st50-Rooted 2 s and Soaked 4 s (a wet net)Attack Projectile Control Ultimate

Maces (Melee, crush): tank, poise breaker

itemhandsavgT1 rangeAPreachEstatus
Club11614-1861brawlcatalog
Mace12018-2281bell_ringercatalog
Morningstar12321-2581sundernew
slotabilitylvlshapewindupAPcdcostcoef %reagenteffecttags
QCrushing Blow1single100010612 st190-poise 45; a guard only halves it; 3 hits to an obstacle (#145)Attack Melee Physical
QConcussion3single7508810 st120-knockback 1, interrupts a cast (#145)Attack Melee Physical Control Escape
QArmour Breaker5single6008810 st120-Sundered 5 sAttack Melee Physical
WTaunt2ring2031410 st--enemies within 2 must attack you for 2 s; +30 % armour 3 sAttack Aura Control
WGuard Up4self021610 st---40 % damage taken for 3 s, no attacksAttack Physical
WStagger6ring140061412 st60-poise 40 to everyone around, interruptsAttack Melee Area Physical Control
EBrawl4single30081815 st90-three blows; the last knocks back 2 tilesAttack Melee Physical Ultimate
EBell Ringer4single70092215 st200-Stunned 1.5 sAttack Melee Physical Ultimate Control
ESunder4ring1800102418 st150-Sundered on everyone around for 6 sAttack Melee Area Physical Ultimate

Hammers (Melee, crush): siege breaker, crowd control

itemhandsavgT1 rangeAPreachEstatus
War Hammer22220-2491earthquake_stompcatalog
Maul22825-31111siege_breakernew
Great Hammer23229-35121titan_smashnew
slotabilitylvlshapewindupAPcdcostcoef %reagenteffecttags
QGround Slam1circle18009612 st160-Slowed 30 % 2 sAttack Area Physical Control
QHeavy Swing3single90010612 st230-can't be parriedAttack Melee Physical
QShockwave5line37009812 st140-interruptsAttack Area Physical Control
WUnstoppable2self012012 st--3 s immune to control, steps +1 APAttack Control Escape
WPulverize4single60081010 st150-x3 hits against an obstacleAttack Melee Physical Siege
WLeap6jump350081615 st160-lands on everyone aroundAttack Movement Area Physical Escape
EEarthquake Stomp4ring2900112620 st120-Stunned 1 sAttack Area Physical Ultimate Control
ESiege Breaker4single1200123020 st300-up to 30 hits to an obstacleAttack Melee Physical Ultimate Siege
ETitan Smash4circle21500143022 st300-a 1.5 s telegraph, then everything in the circleAttack Area Physical Ultimate

Fighting Staves (Melee, crush): anti-mage, mobile bruiser

itemhandsavgT1 rangeAPreachEstatus
Quarterstaff21816-2091monks_furycatalog
Iron Staff22220-2491iron_wallnew
slotabilitylvlshapewindupAPcdcostcoef %reagenteffecttags
QStaff Spin1ring14007510 st120-deflects projectiles for 1 sAttack Melee Area Physical
QPressure Point3single40061010 st100-Silenced 1.5 sAttack Melee Physical Control
QTrip5single300588 st80-knocked down 1 sAttack Melee Physical Control
WPole Vault2jump3041210 st--jump 3 tilesAttack Movement Escape
WDeflect4self021612 st--2 s: projectiles from the front fly back at their shootersAttack Control
WCalm Mind6self0420---restore 30 stamina and 15 manaAttack Heal
EMonk's Fury4single20092218 st70-five blows, the last stuns 1 sAttack Melee Physical Ultimate Control
EIron Wall4ring1032815 st--4 s immune to knockback and stun; enemies around are tauntedAttack Aura Control Ultimate

Polearms (Melee, slash): zone control, formation second rank

itemhandsavgT1 rangeAPreachEstatus
Halberd22724-30122executioners_arccatalog
Bardiche22724-30112hamstring_sweepnew
Glaive22522-28102reapernew
slotabilitylvlshapewindupAPcdcostcoef %reagenteffecttags
QSweep1ring1100012612 st130-everyone around and the target (#145)Attack Melee Area Physical
QHook3single500888 st80-pull 1 tile, drops the guard (#145)Attack Melee Physical Control
QReach Strike5line26009510 st170-both tilesAttack Melee Physical
WKeep Back2ring250071412 st60-knockback 1 for everyone within 2Attack Area Physical Control Escape
WSweeping Guard4self021612 st100-2 s: whoever steps next to you is struck and SlowedAttack Melee Physical Control
WCleaving Line6line3700101212 st120-three tilesAttack Melee Area Physical
EExecutioner's Arc4cone31000122420 st220-a wide arcAttack Melee Area Physical Ultimate
EHamstring Sweep4ring1600102218 st110-Slowed 60 % 3 sAttack Melee Area Physical Ultimate Control
EReaper4ring2800122620 st160-heal 5 % per enemy struckAttack Melee Area Physical Ultimate Heal

Fists (Melee, crush): the fallback

itemhandsavgT1 rangeAPreachEstatus
Bare hands154-641-catalog
slotabilitylvlshapewindupAPcdcostcoef %reagenteffecttags
QJab Combo1single250546 st50-three jabsAttack Melee Physical
WShove2single350485 st50-knockback 1 (#145)Attack Melee Physical Control Escape

Bows (Archery, pierce): ranged damage, kiting, marking

itemhandsavgT1 rangeAPreachEstatus
Bow22522-28810rapid_firecatalog
Longbow22926-321012piercing_shotnew
Warbow22724-30910volleynew
slotabilitylvlshapewindupAPcdcostcoef %reagenteffecttags
QMultishot1cone35008510 st70-three arrowsAttack Projectile Area Physical
QPoison Arrow3proj10400768 st100-Poisoned 6 sAttack Projectile Poison
QSnipe5proj12100010812 st180-+2 rangeAttack Projectile Physical
WDisengage2jump2031210 st--jump back 2 tiles, Slowed 30 % on the nearest enemyAttack Movement Control Escape
WFrost Arrow4proj1050081010 st110-Chilled 3 sAttack Projectile Cold Control
WMark Target6single2503168 st--Marked 6 sAttack Control
ERapid Fire4proj10250102218 st60-six arrows over 2 sAttack Projectile Physical Ultimate Channel
EPiercing Shot4line81200122418 st250-through enemies and low coverAttack Projectile Physical Ultimate
EVolley4circle2800102620 st60-five waves; arcs over low coverAttack Projectile Area Physical Ultimate

Crossbows (Archery, pierce): burst, anti-cover, siege support

itemhandsavgT1 rangeAPreachEstatus
Crossbow22825-31109snipers_nestnew
Heavy Crossbow23632-40139siege_boltnew
Repeater21917-2178bolt_stormnew
slotabilitylvlshapewindupAPcdcostcoef %reagenteffecttags
QHeavy Bolt1proj97009610 st180-knockback 1Attack Projectile Physical Control
QQuick Reload3self01108 st--your next 2 shots cost no recoveryAttack Physical
QExplosive Bolt5circle16009812 st140-Burning on the struckAttack Projectile Area Fire
WCaltrops2zone1/4s30041410 st20-Slowed 50 % and 20 % per second insideAttack Zone Physical Control
WTumble4dash2021010 st--roll 2 tiles, 300 ms invulnerableAttack Movement Escape
WBolas6proj740061410 st40-Rooted 1.5 sAttack Projectile Control
ESniper's Nest4self022515 st--6 s without stepping: +50 % damage, +2 rangeAttack Physical Ultimate
ESiege Bolt4proj91200132820 st300-30 hits to cover it strikesAttack Projectile Physical Ultimate Siege
EBolt Storm4cone4400102418 st50-eight bolts in a coneAttack Projectile Area Physical Ultimate

Fire Staves (Magery, fire): area damage, burns wood

itemhandsavgT1 rangeAPreachEstatus
Fire Staff118SP 16-20810meteornew
Great Fire Staff223SP 21-25910infernonew
Infernal Staff221SP 19-23810living_bombnew
slotabilitylvlshapewindupAPcdcostcoef %reagenteffecttags
QFireball1proj10750638 mn120-Burning 3 s (UO's Fireball)Spell Projectile Fire
QFlame Lash3cone2500658 mn100-BurningSpell Area Fire
QIgnite5single500568 mn40-Burning 4 s, 40 % per secondSpell Fire
WFirewall2line375071414 mn50sulfurous_ashburning tiles 4 s; ignites wood on themSpell Zone Fire
WFire Ring4ring150061212 mn140sulfurous_ashknockback 1Spell Area Fire Control Escape
WCombustion6single50051012 mn200sulfurous_ashonly a Burning target; ends the BurningSpell Fire
EMeteor4circle21500123025 mn350sulfurous_ashsets wood ablaze; 8 hits to obstaclesSpell Area Fire Ultimate Siege
EInferno4zone2/6s750103025 mn60sulfurous_asha burning field while you channelSpell Zone Fire Ultimate Channel
ELiving Bomb4single50062420 mn250sulfurous_ashthe target explodes after 4 s: everyone within 1Spell Area Fire Ultimate

Frost Staves (Magery, cold): control: slows, roots, freezes

itemhandsavgT1 rangeAPreachEstatus
Frost Staff116SP 14-18810blizzardnew
Glacial Staff219SP 17-21910frozen_tombnew
Hoarfrost Staff218SP 16-20810shatternew
slotabilitylvlshapewindupAPcdcostcoef %reagenteffecttags
QFrost Bolt1proj10600638 mn110-Chilled 3 sSpell Projectile Cold Control
QIce Shard3line4500658 mn90-pierces everything on the lineSpell Projectile Cold
QCold Snap5single4005810 mn80-a Chilled target is Frozen 1 sSpell Cold Control
WIce Ring2ring140051412 mn60nightshadeRooted 1.5 sSpell Area Cold Control Escape
WFrost Armour4ally30041612 mn-nightshade+40 % armour 6 s; attackers ChilledSpell Cold
WGlacial Wall6wall375071815 mn-nightshadethree ice wall pieces for 8 s; fire melts themSpell Cold Control
EBlizzard4zone2/5s1000103025 mn40nightshadeSlowed 60 %, 40 % per secondSpell Zone Cold Ultimate Control
EFrozen Tomb4single50063020 mn-nightshadeally or enemy encased 2 s: invulnerable and stunnedSpell Cold Ultimate Control Escape
EShatter4ring375092622 mn250nightshadeonly Chilled and Frozen targetsSpell Area Cold Ultimate

Arcane Staves (Magery, lightning): utility, lightning, anti-mage

itemhandsavgT1 rangeAPreachEstatus
Arcane Staff116SP 14-18810time_warpnew
Enigmatic Staff217SP 15-19810banishnew
Storm Staff221SP 19-23910gravity_wellnew
slotabilitylvlshapewindupAPcdcostcoef %reagenteffecttags
QLightning1single750639 mn140-chains to every Soaked enemy within 2 (UO's Lightning)Spell Lightning
QMana Drain3single500584 mn--takes 15 mana from the target, gives it to youSpell Arcane
QPurge5single5005108 mn--removes 2 buffsSpell Arcane Control
WBlink2jump4021210 mn-black_pearlteleport 4 tilesSpell Arcane Movement Escape
WSilence Field4zone1/3s60061614 mn-black_pearlSilenced insideSpell Zone Arcane Control
WArcane Shield6ally30041412 mn120black_pearla shield worth 120 % SP for 5 sSpell Arcane
ETime Warp4ring350064025 mn-black_pearlallies within 3: actions cost 25 % less for 5 s; enemies SlowedSpell Aura Arcane Ultimate
EBanish4single75073520 mn-black_pearlthe target leaves the fight for 3 s (no damage either way)Spell Arcane Ultimate Control
EGravity Well4circle31000103025 mn80black_pearlpulls everyone within 3 a tile towards the centreSpell Area Arcane Ultimate Control

Holy Staves (Magery, holy): healer

itemhandsavgT1 rangeAPreachEstatus
Holy Staff115SP 14-16810mass_healnew
Divine Staff218SP 16-20910sanctuarynew
Lifetouched Staff217SP 15-19810guardian_angelnew
slotabilitylvlshapewindupAPcdcostcoef %reagenteffecttags
QHeal1ally750628 mn150-UO's HealSpell Holy Heal
QSmite3single600648 mn100-x2 against undeadSpell Holy
QRenew5ally300468 mn40-heal 40 % per second for 6 sSpell Holy Heal
WHoly Shield2ally30041212 mn150garlicabsorbs 150 % SP for 6 sSpell Holy
WCleanse4ally031010 mn-garlicremoves control and damage-over-time statesSpell Holy Escape
WBlessed Ground6zone1/5s50061815 mn50garlicheal 50 % per second insideSpell Zone Holy Heal
EMass Heal4ring3100092425 mn120garlicevery ally within 3Spell Area Holy Heal Ultimate
ESanctuary4zone2/4s75084025 mn-garlicallies inside take 50 % less damageSpell Zone Holy Ultimate
EGuardian Angel4ally30044520 mn30garlicfor 6 s a killing blow on the ally heals it 30 % of its hits insteadSpell Holy Heal Ultimate

Nature Staves (Magery, poison): heal over time, rain, poison

itemhandsavgT1 rangeAPreachEstatus
Nature Staff115SP 14-16810grovenew
Wild Staff218SP 16-20810spore_cloudnew
Druid Staff218SP 16-20910thunderstormnew
slotabilitylvlshapewindupAPcdcostcoef %reagenteffecttags
QThorns1proj10600638 mn100-Poisoned 4 sSpell Projectile Poison
QRegrowth3ally300446 mn30-heal 30 % per second for 5 s, stacks 3Spell Heal
QRain5zone2/4s60061010 mn--Soaked on everyone inside; puts out firesSpell Zone Control
WEntangle2zone1/3s60061412 mn-ginsengRooted while insideSpell Zone Control Escape
WRejuvenate4ally50051414 mn80ginsengheal 80 % per second for 4 sSpell Heal
WSwamp6zone2/5s75071815 mn20ginsengSlowed and Soaked insideSpell Zone Poison Control
EGrove4zone2/6s75083525 mn60ginsengheal 60 % per second insideSpell Zone Heal Ultimate
ESpore Cloud4zone2/6s75082822 mn50ginsengPoisoned spreads from each victim to its neighboursSpell Zone Poison Ultimate
EThunderstorm4zone3/5s1000103525 mn80ginsengrain (Soaked) and each second a bolt on the enemy inside struck least recentlySpell Zone Lightning Ultimate

Curse Staves (Magery, poison): debuffs, drains, pack clearing

itemhandsavgT1 rangeAPreachEstatus
Curse Staff116SP 14-18810plaguenew
Lifecurse Staff218SP 16-20810soul_linknew
Shadowcaller218SP 16-20910darknessnew
slotabilitylvlshapewindupAPcdcostcoef %reagenteffecttags
QCurse1single500568 mn--the target deals 15 % less damage for 6 sSpell Poison Control
QPlague Bolt3proj10600648 mn80-Poisoned; spreads to a neighbour if it diesSpell Projectile Poison
QDrain Life5single6006510 mn90-heals you half the damageSpell Poison Heal
WSilence2single40051612 mn-blood_mossSilenced 2 sSpell Control
WCorpse Explosion4circle15006812 mn20blood_mossa corpse explodes for 20 % of its owner's max hitsSpell Area Poison
WWraith Form6self021812 mn-blood_moss1.5 s untargetable; you walk through enemies, leaving Poisoned on eachSpell Movement Escape
EPlague4circle21000103025 mn50blood_mossPoisoned that jumps to anyone within 1 every secondSpell Area Poison Ultimate
ESoul Link4single50063020 mn-blood_moss8 s: damage to the target heals you 25 % of itSpell Poison Heal Ultimate
EDarkness4zone2/5s75083525 mn-blood_mossBlinded inside; no projectile leaves the zoneSpell Zone Control Ultimate

Earth Staves (Magery, crush): siege, walls, terrain

itemhandsavgT1 rangeAPreachEstatus
Earth Staff118SP 16-20810earthquakenew
Mountain Staff221SP 19-23910landslidenew
Crystal Staff218SP 16-20810crystal_prisonnew
slotabilitylvlshapewindupAPcdcostcoef %reagenteffecttags
QStone Shard1proj10600638 mn120-crush damageSpell Projectile Physical
QTremor3circle17007610 mn80-poise 40Spell Area Physical Control
QRock Armour5self30031210 mn--+50 % armour 6 s, steps +1 APSpell Physical
WWall of Stone2wall312507159 mn-spiders_silkthree wall pieces for 12 s (#69)Spell Physical Control Escape
WQuake Line4line480081414 mn100spiders_silkknocked down 1 s; 3 hits to obstaclesSpell Area Physical Control Siege
WPetrify6single75072015 mn-spiders_silkStunned 1.5 s, then Sundered 4 sSpell Physical Control
EEarthquake4ring31500123525 mn200spiders_silk10 hits to every obstacle (#86's last stand, tamed)Spell Area Physical Ultimate Siege
ELandslide4cone41000103025 mn180spiders_silkknockback 2Spell Area Physical Ultimate Control
ECrystal Prison4single75073022 mn-spiders_silkeight wall pieces around the target's tile for 6 sSpell Arcane Ultimate Control

School passives

passiveschooleffect
MomentumMeleetechniques, counters and kills build momentum; 3 pips empower the next ability (#145)
DuelistMelee+10 % damage while only one enemy is within 3
BloodthirstMeleekills restore 5 % hits
Iron SkinMelee+20 % poise, +10 % armour
OpportunistMelee+20 % damage against Slowed, Rooted, Stunned or Broken targets
JuggernautMeleecontrol on you lasts 20 % less
Steady AimArchery+15 % damage if you didn't step in the last 2 s
SkirmisherArcheryescapes and movement abilities reset your auto-attack
FletcherArcheryevery 4th arrow isn't used up
DeadeyeArchery+1 range
HunterArchery+15 % damage against creatures
Arcane FlowMagery+30 % mana regeneration
Battle MageMagerydamage while channelling fizzles 50 % less
ElementalistMagerystates you apply last 25 % longer
ConservationMageryevery 5th reagent isn't used up
Healer's TouchMagery+15 % healing done

Masteries (school level 10)

familymastery
SwordsLunge refunds its stamina on a kill
AxesBleeding you apply ticks 25 % faster
Daggersbleeding or poisoned targets take +15 % from your blows
SpearsThrust reaches 3 tiles
MacesCrushing Blow breaks a shield block fully
HammersGround Slam's circle grows by 1
Fighting StavesPressure Point also interrupts
PolearmsSweep reaches 2
BowsMultishot fires 5 arrows
CrossbowsHeavy Bolt knocks back 2
Fire StavesBurning you apply spreads to wood within 1
Frost StavesFrost Bolt's Freeze on a Soaked target lasts 1 s longer
Arcane StavesLightning chains once more
Holy StavesHeal also cleanses one state
Nature StavesRain lasts 2 s longer
Curse StavesPoisoned you apply spreads on death
Earth StavesWall of Stone pieces have +50 % hits

Armour classes

Six classes on six slots (Head, Body, Feet, Hands, Arms, Legs), light to heavy. Each piece gives one sixth of its class; pieces of different classes mix. Weight: each weight point: escapes recover 2 % slower; 20+ weight: dashes, leaps and blinks 1 tile shorter.

classcraftmaterialsweight/piecerole
ClothTailoringcloth0damage: the glass cannon
Padded ClothTailoringcloth + leather strips1crits: burst
LeatherTailoringleather2speed: tempo
Hardened LeatherTailoringleather + tanning oil3leech: the bruiser's sustain
ChainmailBlacksmithymetal4guard: cuts every kind of damage
PlateBlacksmithymetal5armour: cuts physical damage hard, and poise

Per piece

classstatunitscalesbucketT1T2T3T4T5full set T1full set T5
Clothdamage%yesclass122436486072360
Clothward (elemental)ptsyesarmour36912151890
Clothstamina and mana regeneration%no-555553030
Padded Clothcrit damage%yescrit255075100125150750
Padded Clothcrit chanceppnocrit555553030
Padded Clotharmour (physical)ptsyesarmour36912151890
Padded Clothward (elemental)ptsyesarmour36912151890
Padded Clothmax hits%yeshits12345630
Leatherdamage%yesclass36912151890
Leatherattack and cast speed%nospeed555553030
Leatherarmour (physical)ptsyesarmour61218243036180
Leathermax hits%yeshits2468101260
Hardened Leatherdamage%yesclass2468101260
Hardened Leatherleech (of damage dealt)%nosustain222221212
Hardened Leatherarmour (physical)ptsyesarmour81624324048240
Hardened Leathermax hits%yeshits2.557.51012.51575
Chainmailguard (all damage)ptsyesarmour81624324048240
Chainmailmax hits%yeshits4812162024120
Chainmailtenacity (control on you lasts less)%no-666663636
Platearmour (physical)ptsyesarmour122436486072360
Platemax hits%yeshits51015202530150
Platepoise%no-888884848

Set bonuses

classpiecesbonuseffectunitT1T2T3T4T5
Cloth3Light Stepyour escapes recover 25 % faster (cancels the weight of three heavy pieces)------
Cloth6Overflowdamage beyond what kills a target splashes onto the nearest enemy within 2% of the excess100100100100100
Padded Cloth3Keeneach crit takes 0.5 s off your Q and W cooldowns------
Padded Cloth6Exposing Strikesyour crits apply Exposed: the target takes more from everyone for 3 s%1515151515
Leather3Fleetin a fight, steps cost 1 AP while nothing struck you for 2 s------
Leather6Relentlessevery 5th action of yours costs no AP------
Hardened Leather3Hardybelow 50 % hits, healing you receive is increased%255075100125
Hardened Leather6Unbowedbelow 35 % hits you deal x1.3 more damage and your leech doubles------
Chainmail3Linked Ringsevery 5th blow or spell that strikes you is ignored------
Chainmail6Unbrokenyou can't be Broken; Stunned and Frozen last half as long on you------
Plate3Bulwarkyou can't be knocked back or pulled------
Plate6Bastionyou take less from the front, and allies right behind you count you as full cover% less255075100125

Armour abilities: Head D, Body R, Feet F

Chosen by the piece's design, in any class. F is always an escape; no armour ability scales with the tier.

slotabilitykindAPcdcosteffectstopped bytags
DClarityresource130-restore 30 % of your stamina or mana over 3 s-Heal
DFocustempo0205your next ability winds up instantly--
DBattle Focusbreak030102 s immune to control (usable while Slowed or Rooted, not while Stunned)-Escape
DEagle Eyerange0258+2 range for 5 s--
DChallengecontrol1188the target must attack you for 3 s-Control
DRallygroup12512allies within 3 lose Slowed and Rooted-Aura
DBlindcontrol2208the target is Blinded 2 s-Control
DInsightreveal02064 s: enemies within 6 can't be hidden, and their telegraphs show 0.3 s earlier to you--
DWar Crygroup13012allies within 3 deal 15 % more damage for 6 s (same-type auras don't stack)-Aura
DPurifycleanse0208remove Burning, Poisoned and Bleeding from yourself-Heal
RMana Shieldshield025104 s: damage is taken from your mana or stamina first (2 per hit point)--
RSecond Windheal140-restore 50 stamina and 15 % hits-Heal
RBulwarkblock130124 s: 40 % less damage from the front; allies right behind you count you as full cover--
RShield of Faithshield13012a shield worth 25 % of your max hits for 5 s--
RGuardian's Oathgroup135126 s: 30 % of the damage allies within 3 take comes to you instead--
RSpell Mirrorreflect03012the next targeted spell on you within 3 s returns to its caster--
RDivine Graceheal23515heal yourself 25 % of your max hits-Heal
RLast Standcheat death090104 s: you can't drop below 1 hit--
RAdrenalinetempo06010your Q and W cooldowns end at once--
RThorn Skinreflect130106 s: attackers take back 30 % of what they deal to you--
FDashmobility01010dash 3 tilesRooted, StunnedMovement Escape
FRollevasion088roll 2 tiles, invulnerable for 300 msRooted, StunnedMovement Escape
FBoundmobility01210jump 3 tiles over anything, untargetable in the airRooted, StunnedMovement Escape
FBlink Stepteleport0128teleport up to 4 tiles in your line of sightSilenced, StunnedMovement Escape Arcane
FShadow Stepteleport01410teleport behind an enemy or ally within 4Silenced, StunnedMovement Escape
FVanishevasion03012hidden 2 s: enemies lose you as a target; acting or being struck ends itStunned; Insight and Marked revealEscape
FPhaseevasion01481 s untargetable; you walk through enemiesSilenced, StunnedEscape Arcane
FBreak Freebreak04010end every control state on you; usable even while Stunned or Frozennothing (that is its point)Escape
FSprintmobility018104 s: steps cost 1 AP and you can't be SlowedRooted, StunnedMovement Escape
FSwapteleport01610trade places with an ally within 5Silenced, StunnedMovement Escape
FDecoyevasion02010leave a decoy that taunts enemies within 3 for 2 s, and step 2 tilesStunnedEscape Control
FRecallteleport02010mark your tile; use again within 6 s to return to itSilenced, StunnedEscape Arcane

Escapes

kindwhat it doesstopped bywhere
mobilitymoves you away on foot or in a jumpRooted, Stunned (jumps pass over bodies and low cover)boots Dash, Bound, Sprint; Vault, Pole Vault, Disengage, Tumble, Leap (hammer)
teleportputs you somewhere else at onceSilenced (it is magic), Stunnedboots Blink Step, Shadow Step, Swap, Recall; Blink (arcane)
evasionmakes you untargetable, invulnerable or hidden for a momentStunned; Insight and Marked reveal the hiddenboots Roll, Vanish, Phase, Decoy; Evasion, Smoke Bomb, Wraith Form, Frozen Tomb; Invisibility Potion
breakends or prevents control on youonly Break Free works while Stunnedboots Break Free; helmet Battle Focus; Unstoppable (hammer), Cleanse (holy), Warden's Trousers
peelstops the chaser instead of moving youcontrol immunity, Unstoppable, plate's BulwarkKeep Back, Concussion, Shove, Hurl Axe, Fire Ring, Ice Ring, Entangle, Wall of Stone; Frost Flask
escapefromkindcd seffect
Battle Focusboots (F)break302 s immune to control (usable while Slowed or Rooted, not while Stunned)
Dashboots (F)mobility10dash 3 tiles
Rollboots (F)evasion8roll 2 tiles, invulnerable for 300 ms
Boundboots (F)mobility12jump 3 tiles over anything, untargetable in the air
Blink Stepboots (F)teleport12teleport up to 4 tiles in your line of sight
Shadow Stepboots (F)teleport14teleport behind an enemy or ally within 4
Vanishboots (F)evasion30hidden 2 s: enemies lose you as a target; acting or being struck ends it
Phaseboots (F)evasion141 s untargetable; you walk through enemies
Break Freeboots (F)break40end every control state on you; usable even while Stunned or Frozen
Sprintboots (F)mobility184 s: steps cost 1 AP and you can't be Slowed
Swapboots (F)teleport16trade places with an ally within 5
Decoyboots (F)evasion20leave a decoy that taunts enemies within 3 for 2 s, and step 2 tiles
Recallboots (F)teleport20mark your tile; use again within 6 s to return to it
Sidestep SlashSwords Q-8step one tile sideways or back (no AP for the step), then strike the target
Hurl AxeAxes W-10slows 30 % for 2 s
Smoke BombDaggers W-16inside: you can't be targeted by projectiles; enemies inside are Blinded
EvasionDaggers W-14dodge the next two blows within 3 s
VaultSpears W-12jump up to 3 tiles; untargetable in the air
ConcussionMaces Q-8knockback 1, interrupts a cast (#145)
UnstoppableHammers W-203 s immune to control, steps +1 AP
LeapHammers W-16lands on everyone around
Pole VaultFighting Staves W-12jump 3 tiles
Keep BackPolearms W-14knockback 1 for everyone within 2
ShoveFists W-8knockback 1 (#145)
DisengageBows W-12jump back 2 tiles, Slowed 30 % on the nearest enemy
TumbleCrossbows W-10roll 2 tiles, 300 ms invulnerable
Fire RingFire Staves W-12knockback 1
Ice RingFrost Staves W-14Rooted 1.5 s
Frozen TombFrost Staves E-30ally or enemy encased 2 s: invulnerable and stunned
BlinkArcane Staves W-12teleport 4 tiles
CleanseHoly Staves W-10removes control and damage-over-time states
EntangleNature Staves W-14Rooted while inside
Wraith FormCurse Staves W-181.5 s untargetable; you walk through enemies, leaving Poisoned on each
Wall of StoneEarth Staves W-15three wall pieces for 12 s (#69)
Invisibility Potionconsumablepotion120an escape: hidden 5 s or until you act
Haste Potionconsumablepotion60an escape: steps cost 1 AP for 5 s and Slowed ends

Affixes: Hands (offence), Arms (tempo), Legs (defence)

The piece's design fixes one; an exceptional piece gets a second one chosen by the crafter.

affixslottagsunitscalescapthresholdsT1T2T3T4T5
Physical damageHandsPhysical%yes--1020304050
Fire damageHandsFire%yes--1020304050
Cold damageHandsCold%yes--1020304050
Lightning damageHandsLightning%yes--1020304050
Poison damageHandsPoison%yes--1020304050
Holy damageHandsHoly%yes--1020304050
Melee damageHandsMelee%yes--1020304050
Projectile damageHandsProjectile%yes--1020304050
Area damageHandsArea%yes--1020304050
Spell damageHandsSpell%yes--1020304050
Damage over timeHandsZone Poison Fire%yes--1224364860
Triggered damageHandsTrigger%yes--1224364860
Damage against Chilled, Soaked or PoisonedHands-%yes--1224364860
Damage from behindHandsMelee%yes--1224364860
Damage to obstacles and buildingsHandsSiege%yes--255075100125
Extra projectileHandsProjectilecountno2+1 at T3, +2 at T5-----
Area radiusHandsAreatilesno1+1 at T4-----
ChainsHandsLightning Projectilecountno2+1 at T3, +2 at T5-----
Attack speed (SSI, #93)ArmsAttack%no60-66666
Cast speedArmsSpell%no40-66666
Cooldown recoveryArms-%no30-55555
Crit chanceArms-ppno40-44444
Crit damageArms-%yes--20406080100
Abilities cost lessArms-%no40-88888
States you apply last longerArmsControl%no50-1010101010
Healing doneArmsHeal%yes--816243240
Every 5th reagent isn't used upArmsSpell-no-------
Every 5th arrow isn't used upArmsProjectile-no-------
Armour (physical)Legs-ptsyes--816243240
Ward (elemental)Legs-ptsyes--816243240
Fire wardLegsFireptsyes--1530456075
Cold wardLegsColdptsyes--1530456075
Lightning wardLegsLightningptsyes--1530456075
Poison wardLegsPoisonptsyes--1530456075
Max hitsLegs-%yes--612182430
Toughness (less damage of every kind)Legs-ptsyes--816243240
Healing receivedLegs-%yes--816243240
Hits regenerationLegs-/syes--0.30.60.91.21.5
PoiseLegs-%no50-1010101010
Control on you lasts lessLegsControl%no40-88888
Stamina regenerationLegs-%no60-1010101010
Mana regenerationLegs-%no60-1010101010

Named designs

designslotaffix
Gauntlets of MightHandsMelee damage
Archer's GlovesHandsExtra projectile
Marksman's GlovesHandsProjectile damage
Spellweaver GlovesHandsSpell damage
Emberhand GlovesHandsFire damage
Rimehand GlovesHandsCold damage
Stormhand GlovesHandsChains
Blight GlovesHandsDamage over time
Backstabber's GlovesHandsDamage from behind
Sapper's GauntletsHandsDamage to obstacles and buildings
Sleeves of HasteArmsAttack speed (SSI, #93)
Sleeves of SorceryArmsCast speed
Timekeeper's VambracesArmsCooldown recovery
Cutthroat SleevesArmsCrit chance
Bonecrusher VambracesArmsCrit damage
Healing SleevesArmsHealing done
Thrifty SleevesArmsAbilities cost less
Greaves of ResolveLegsControl on you lasts less
Stalwart GreavesLegsToughness (less damage of every kind)
Fireproof LeggingsLegsFire ward
Leggings of VigourLegsMax hits
Runner's LeggingsLegsStamina regeneration
Warded LeggingsLegsWard (elemental)
Iron GreavesLegsArmour (physical)

Clothing: effects and triggers for any class

Each slot listens to one kind of event: Shirt when you are struck, Pants your escapes, Skirt your Q and W, Robe your E, Tunic your tempo (or a surcoat's formation), Cloak an aura, Waist a belt. Nothing is left to chance.

Shirt

piecewhenhow oftenICD sdoesunitthresholdscomponentT1T2T3T4T5
Thorned Doubletstruck in meleeeach-the attacker takes back part of the blow% of the blow-treant_bark1020304050
Frost-lined Shirtstruck in meleeeach2the attacker is Chilled 2 s-Frozen 1 s instead if it is Soaked (T4)giant_tooth-----
Ember Doubletstruck in meleeeach1the attacker Burns 3 s% WD/s-fire_essence1020304050
Shirt of Resolvea control state lands on youeach8a shield for 3 s% max hits-amber48121620
Mirror Silktargeted by a spellevery 3th-the spell returns to its caster--ectoplasm-----
Shirt of Wrathone blow takes 10 % of your max hitseach6a shockwave on everyone within 1, knockback 1% WD-orcish_idol4080120160200
Penitent's Shirtstruckevery 4th-heal the ally within 3 with the fewest hits% of the blow-bones255075100125
Hair Shirtstruckeach-more damage for 5 s, stacks 10% per stack-fur246810

Pants

piecewhenhow oftenICD sdoesunitthresholdscomponentT1T2T3T4T5
Ember Breechesyou escapeeach-burning ground for 3 s on the tiles you leave% WD/s-fire_essence20406080100
Windrunner Trousersyou escapeeach-your next ability within 2 s is Empowered (x1.5) and costs no AP--feather-----
Frostwake Trousersyou escapeeach-every enemy within 1 of where you start or land is Chilled 2 s--giant_tooth-----
Shadow Breechesyou escapeeach-hidden for 1 s after it (projectiles and targeted spells lose you)--bat_wing-----
Tide Trousersone of your abilities hitseach-0.5 s off your F cooldown--amber-----
Warden's Trousersyou escapeeach-Slowed and Rooted end, and you are Unstoppable 1 s--orcish_idol-----
Trampler's Breechesyou dash or leap through or onto enemieseach-each of them is struck and knocked back 1% WD-boar_tusk4080120160200
Riding Breechesalwayseach-dashes, leaps and blinks go 1 tile further; steps cost 1 AP out of a fight--fur-----

Skirt

piecewhenhow oftenICD sdoesunitthresholdscomponentT1T2T3T4T5
Skirt of Flameyou use Q or Weach-everything it hits Burns 3 s% WD or SP per s-fire_essence20406080100
Skirt of Frostyou use Q or Weach-everything it hits is Chilled 2 s and takes extra cold damage% WD or SP-giant_tooth1020304050
Skirt of Tidesyou use Q or Weach-everything it hits is Soaked 4 s--amber-----
Skirt of Stormsyou use Q or Weach-everything it hits is Shocked 3 s--wisp_essence-----
Skirt of Venomyou use Q or Weach-everything it hits gets a Poisoned stack% WD or SP per s-spiders_silk1530456075
War Kiltyour Q or W hits 3 or more enemieseach-half its cooldown comes back--orcish_idol-----
Skirt of Mendingyour Q or W deals damageeach-you heal part of it% of the damage-bat_wing48121620
Skirt of the Ramyour Q or W hitseach-knockback 1; into an obstacle it adds poisepoise-giant_tooth2020202020

Robe

piecewhenhow oftenICD sdoesunitthresholdscomponentT1T2T3T4T5
Robe of Echoesyou use Eeach-it happens again 0.5 s later, weaker% powerpower at most 100 % (T5)ectoplasm20406080100
Robe of Hastealwayseach-your E cooldown is 40 % shorter--feather-----
Robe of the Infernoyou use Eeach-its tiles burn for 4 s% WD or SP per s-fire_essence255075100125
Robe of Ascensionyou use Eeach-from its wind-up until 2 s after: Unstoppable and tougherpts toughness-dragons_blood20406080100
Robe of Plentyyou use Eeach-your stamina and mana are refilled--amber-----
Robe of Reachalwayseach-your E reaches 2 tiles further, its area 1 tile wider-area +2 at T5sapphire-----
Robe of the Martyryour E deals damageeach-allies within 3 heal part of it% of the damage-bones1530456075
Robe of Reapinga kill within 3 s after your Eeach-3 s off your E cooldown--bones-----

Tunic

piecewhenhow oftenICD sdoesunitthresholdscomponentT1T2T3T4T5
Tunic of Speedalwayseach-every cooldown of yours is 20 % shorter--feather-----
Tunic of Focusalwayseach-your abilities cost 25 % less stamina or mana--amber-----
Tunic of Vigouralwayseach-more max hits%-meat612182430
Tunic of Precisionyou use an abilityevery 4th-it is a sure crit--sapphire-----
Tunic of Momentumone of your abilities landseach-a momentum pip; at 3 your next ability is Empowered (x1.5) (#145 for everyone)--boar_tusk-----
Tunic of Rhythmyou alternate Q and Weach-more damage per alternation, stacks 5, lost after 3 s idle% per stack-feather3691215

Jewellery: triggers and keystones

Ring: your hits. Earrings: your abilities. Bracelet: kills and states. Neck: a keystone.

Ring

piecewhenhow oftenICD sdoesunitthresholdscomponentT1T2T3T4T5
Ring of Stormsan auto-attack hitsevery 4th-a bolt strikes the target and jumps to 1 more enemy within 2% WD+1 jump at T3, +2 at T5wisp_essence50100150200250
Ring of Bladesan auto-attack hitsevery 3th-three blades fly from the target at the nearest enemies within 3% WD each+1 blade at T3, +2 at T5feather255075100125
Ember Bandyou criteach-the target Burns 3 s% WD/s-fire_essence1530456075
Frostbite Ringyou hitevery 3th-the target is Chilled 2 s-Frozen 1 s instead if it is Soaked (T4)giant_tooth-----
Vampire Signetyou hiteach-you heal part of the damage% of the damage-bat_wing12345
Executioner's Ringyou hit a target below 30 % hitseach-more damage% more-giant_tooth1530456075
Ring of Precisionyou hitevery 5th-a sure crit--sapphire-----

Earrings

piecewhenhow oftenICD sdoesunitthresholdscomponentT1T2T3T4T5
Echo Earringsyou use Qevery 3th-it is used twice, the echo weaker% powerpower at most 100 % (T5)ectoplasm20406080100
Tempo Earringsan ability landseach-restore stamina or manapoints-wisp_essence246810
Thunder Studsa spell critseach-a bolt on the nearest other enemy within 4% SP-wisp_essence50100150200250
Hunter's Loopan ability's projectile hits a Marked targeteach-it forks to 1 more enemy% of the hit+1 fork at T4feather50100150200250
Seer's Studsyou escapeeach-your next ability is a sure crit--amber-----
Bloodletter Studsan ability hitseach-Bleeding 3 s, stacks 3% WD/s-boar_tusk1020304050
Splitting Studsa single-target ability hitseach-the nearest other enemy within 2 is struck too% of the hit-sapphire306090120150

Bracelet

piecewhenhow oftenICD sdoesunitthresholdscomponentT1T2T3T4T5
Bracer of Burstingyou killeach-the corpse bursts: everyone within 1% WDradius 2 at T5bones4080120160200
Bracer of Hasteyou killeach-+5 % attack and cast speed for 4 s, stacks 3--feather-----
Bracer of Plentyyou killeach-restore stamina and manapoints-amber48121620
Leech Braceletyou hit a Bleeding or Poisoned targeteach-you heal part of the damage% of the damage-bat_wing246810
Bracer of Contagiona target with your damage over time dieseach-its Burning, Poisoned and Bleeding jump to every enemy within 2--spiders_silk-----
Reaping Braceryou killeach-2 s off your E cooldown--bones-----
Pack Leader's Braceran ally within 4 killseach-more damage for 5 s, stacks 5% per stack-fur246810

Neck: keystones

keystonegainpriceunitcomponentT1T2T3T4T5
Glass Heartmore damage of every kindyou take +50 % damage% moredragons_blood1224364860
Berserker's Torcmore damage per 10 % of your hits missingothers' heals on you are halved% more per 10 %orcish_idol3691215
Blood Pactabilities cost hits instead (1 per 2 stamina or mana); your leech doublesstamina and mana don't regenerate-bat_wing-----
Storm Heartyour Lightning soaks its targets before it strikes (Electrocute on your own)you deal no fire damage-wisp_essence-----
Iron Oathtoughness, and you can't be knocked back or pulledyou can't use F escapespts toughnessgiant_tooth20406080100
Hunter's Eyeyour projectiles pierce every enemy on their line-30 % damage to enemies within 2-feather-----
Pact of Echoesevery Q, W and E is used twice, the echo at 60 %every cooldown +60 %-ectoplasm-----
Phoenix Pendantonce every 5 minutes a killing blow leaves you at 1 hit and heals you over 3 s-10 % max hits% max hitsdragons_blood510152025
Sapper's Medalmore damage to obstacles and buildings-25 % damage to characters% moresulfurous_ash255075100125
Lord's Sealallies within 4 deal more damage per ally around you (up to 5)you deal -20 %% per allyorcish_idol12345

Runes (sockets)

runeneedsmechanicscalescomponentT1T2T3T4T5
Rune of PiercingProjectilepierces 1 enemy (+1 at T3, +2 at T5)damage after piercing (base 60 %) (%)sapphire816243240
Rune of ChainsProjectile Lightningchains to 1 more enemy within 2 (+1 at T4)chain damage (base 40 %) (%)sapphire1020304050
Rune of ForkingProjectilesplits into 2 on the first hitfork damage (base 30 %) (%)sapphire816243240
Rune of VolleysProjectile+2 projectilesdamage per projectile (base 50 %) (%)amber510152025
Rune of ExpanseArea Zone+1 tile of radiusdamage (base -30 %) (%)ruby612182430
Rune of FocusArea Zone-1 tile of radius (at least 1)more damage (%)ruby1530456075
Rune of EchoesSpellthe spell is cast again 0.5 s laterecho power (T5 100 %) (%)ectoplasm20406080100
Rune of Swiftness--1 AP; -2 AP at T5- (-)feather-----
Rune of BrutalityAttackno elemental damagephysical damage (%)giant_tooth1020304050
Rune of FlameAttackconverts physical to fireshare converted (T5 100 %) (%)fire_essence20406080100
Rune of FrostAttackconverts physical to coldshare converted (%)giant_tooth20406080100
Rune of StormsAttackconverts physical to lightningshare converted (%)wisp_essence20406080100
Rune of LeechingAttackleechof damage dealt (%)bat_wing246810
Rune of ImpactMeleemore poisepoise (%)orcish_idol1020304050
Rune of LingeringZone Controlzones and states last 1 s longer- (-)treant_bark-----
Rune of RuthlessnessAttackevery third use hits harderextra damage on the third (%)boar_tusk1530456075

Off-hands

off-handforcraftmechanicnumberT1T2T3T4T5
BucklermeleeBlacksmithyblocks every 3rd blow from the frontshare of the blocked blow taken off (at most 90) (%)1530456075
Heater ShieldmeleeBlacksmithyyou are low cover against projectiles from the frontless damage from the front (%)48121620
Kite ShieldmeleeBlacksmithya perfect guard gives a momentum pip and takes 2 s off your Wpoise (%)612182430
Tower ShieldmeleeBlacksmithythe ally right behind you counts you as full cover; you step +1 AParmour (pts)816243240
TorchanyCarpentryyour blows apply Burning 1 s; you light the darkfire damage (%)48121620
TomemagicInscriptionholds scrolls: casting one copies its spell into the tome's spare slotspell damage (%)48121620
OrbmagicTinkeringW cooldowns are 15 % shorterspell damage (%)48121620
TotemmagicCarpentryyour zones last 2 s longerzone damage (%)48121620
QuiverarcheryFletchingcarries an arrow type (fire, frost, barbed): auto-attacks take its elementdamage of that element (%)48121620
BandolierarcheryTailoring+1 shot before a reload for crossbowsprojectile damage (%)48121620

Cloak auras

cloakradiusallies gettypeT1T2T3T4T5
War Cloak3damage (%)offense48121620
Warding Cloak3ward against every element (pts)defense612182430
Swift Cloak3cooldown recovery (fixed, not by tier) (%)tempo88888
Healer's Mantle3healing received (%)healing48121620
Hunter's Cloak3projectile damage (%)ranged48121620
Mantle of the Magi3spell damage (%)spell48121620
Siege Cloak3damage to obstacles and buildings (%)siege1020304050
Rally Cloak3control on them lasts less (fixed, not by tier) (%)tenacity1515151515
Cloak of Shadows3hidden from enemies more than 6 tiles away (fixed) (-)stealth-----
Standard Cloak4toughness (pts)toughness48121620

Surcoats: formation drills (the Tunic's other choice)

surcoatformationconditioneffectT1T2T3T4T5
Surcoat of the Shield WallShield Wall3+ wearers with shields side by side, facing the same waythey are full cover for allies behind them against projectiles; more toughness (pts toughness)510152025
Surcoat of the HedgeSpear Hedge2+ wearers with spears or polearms within 1 of each otheran enemy stepping into their reach takes a free blow (% WD)20406080100
Surcoat of the LineArcher Line3+ wearers with bows or crossbows within 2, none stepped in 2 s+1 range and more projectile damage (%)48121620
Surcoat of the CircleHealer's Circle2+ wearers with holy or nature staves within 2more healing done (%)510152025
Surcoat of the WedgeWedge4+ wearers in a V behind the point wearer, moving the same waythe point takes less damage; all deal more damage (%)3691215
Lord's ColoursBannera lord's surcoat (#77): vassals of the same house within 6every vassal: more damage and toughness (%)3691215

Belts

beltmechanicscalesT1T2T3T4T5
Potion Belt+1 potion slot at T3, +2 at T5potion strength (%)510152025
Reagent Pouchholds the reagents of one school weightless- (-)-----
Sapper's Beltcarry +1 powder keg (#71); plant 2 AP fasterkeg damage (%)1020304050
Bandage Beltbandage in a fightbandage healing (%)510152025
Hip Quiver+50 arrows carried weightlessprojectile damage (%)246810
Utility Beltconsumables recover 25 % faster- (-)-----

Consumables

consumablekindeffectcooldown scraft
Heal Potionpotionheal 20 x tier hits15Alchemy
Refresh Potionpotionrestore 30 x tier stamina20Alchemy
Mana Potionpotionrestore 20 x tier mana20Alchemy
Agility Potionpotion+10 % attack speed for 30 s (not by tier)60Alchemy
Strength Potionpotion+4 x tier % damage for 30 s60Alchemy
Cure Potionpotionremoves Poisoned and Bleeding20Alchemy
Fire Wardpotion+15 x tier fire ward for 60 s60Alchemy
Invisibility Potionpotionan escape: hidden 5 s or until you act120Alchemy
Haste Potionpotionan escape: steps cost 1 AP for 5 s and Slowed ends60Alchemy
Oil FlaskthrownOiled tiles (circle 1, 10 s): fire turns them into burning ground10Alchemy
Frost FlaskthrownChilled in circle 1 (a peel)15Alchemy
Breadfood+10 % stamina regeneration for 30 min0Cooking
Cooked Fishfood+10 % mana regeneration for 30 min0Cooking
Meat Piefood+5 x tier max hits for 30 min0Cooking
Fish Stewfood+3 x tier % spell damage for 30 min0Cooking
Roast Feastfood+3 x tier % attack damage for 30 min (whole party)0Cooking
Bandagetoolheal by Healing over 3 s (#125)3Tailoring

States

Control lasts the same at every tier; after it ends, the same control can't land on that target for 3 s.

statekindeffectduration sstacksfrom
Burningdamagefire damage every second; spreads to wood and Oiled tiles31Fire spells, Torch, Ember Band, Skirt of Flame
Chilledcontrolsteps and swings +1 AP21Frost, Frost Arrow, Frostbite Ring, Skirt of Frost
FrozencontrolStunned; crushing blows deal +50 % and end it1.51Chilled + Cold on a Soaked target, Cold Snap
Soakedmarkconducts lightning; can't burn; Cold freezes it41Rain, Swamp, Net Throw, Skirt of Tides, standing in water
Shockedmark+15 % damage taken from everything31Lightning on a Soaked target, Skirt of Storms
Exposedmark+15 % damage taken from everyone31padded cloth's 6-piece crits
Poisoneddamagepoison damage every second; -30 % healing received43Poison abilities, Poison Edge, Skirt of Venom
Bleedingdamagephysical damage every second, doubled while moving33Rend, Puncture, Bloodletter Studs
Markedmarkprojectiles pierce it; allies deal +15 %; can't be hidden61Mark Target
Sunderedmark-30 % armour51Armour Breaker, Sunder, Petrify
Brokencontrolstaggered; +50 % damage taken; open to Execute (#145)2.51poise full
Blindedcontrolyour projectiles and spells reach at most 2 tiles; your blows deal -30 %21Smoke Bomb, Darkness, Blind
Silencedcontrolno spells, no teleports21Silence, Garrote, Pressure Point
Rootedcontrolno steps, dashes or jumps; everything else allowed1.51Impale, Ice Ring, Entangle, Bolas
Stunnedcontrolno actions, no reactions; only Break Free11Bell Ringer, Earthquake Stomp, Frozen
Slowedcontrolsteps cost more AP (by the %)31Ground Slam, Caltrops, Blizzard
Tauntedcontrolmust attack the taunter21Taunt, Challenge, Battle Cry, Decoy
Hiddenescapecan't be targeted; enemies lose you; ends when you act or are struck21Vanish, Shadow Breeches, Invisibility Potion
Unstoppableescapeimmune to control, knockback and pulls11Unstoppable, Robe of Ascension, Warden's Trousers
Oiled (tile)terrainfire turns the tile into burning ground for 5 s101Oil Flask, broken barrels

Reactions

reactionwhenresult
ElectrocuteSoaked + Lightningx2 damage, Shocked, and the bolt jumps to every Soaked enemy within 2
FreezeSoaked + ColdFrozen 1.5 s (ends Soaked)
SteamBurning + Soaked (or water)both end; a circle-1 cloud Blinds for 2 s
ConflagrationOiled tile + Fireburning ground 5 s in circle 1; wood on it catches fire
ShatterChilled or Frozen + a crushing blow+50 % damage, poise x2, ends the state
Toxic BurstPoisoned + Firethe poison bursts: everyone within 1 is Poisoned
HemorrhageBleeding x3 + any blowthe stacks are dealt at once
Execute WindowBroken + Execute or Decapitatex3 (#145)
Holy FireHoly damage on an undeadx2 and Burning
WildfireBurning + wooden obstacle or buildingthe obstacle burns: 1 hit per second until put out (Rain, Steam)

Roles

rolejobtypical kit
Tankholds the line: taunts, blocks, cover for the partymace or spear + tower shield, plate or chainmail, Bastion, Standard Cloak
Bruisermelee damage that survives: leech, poise breakingaxe or hammer, hardened leather, Vampire Signet, Skirt of Mending
Assassinpicks off casters and archers from behinddaggers, leather or padded cloth, Shadow Step, Shadow Breeches, Ring of Blades
Archerdamage from range, marks targets, holds linesbow or crossbow, leather, Surcoat of the Line, Hunter's Loop
Controllerroots, freezes, silences; sets up reactionsfrost or arcane staff, chainmail or cloth, Skirt of Frost or Tides, Orb
Healerkeeps the party aliveholy or nature staff, chainmail, Healer's Mantle, Robe of the Martyr
Artillery magearea damage, burning groundfire or storm staff, cloth, Robe of Echoes, Mantle of the Magi
Sapperbreaks walls and gates in sieges (#71, #77)hammer or earth staff, Sapper's Belt, Siege Cloak, Sapper's Medal

Example builds

Bladestorm (assassin; solo PvE, pack clearing)

slotitem
MainHandDagger: Q Puncture (Rune of Forking), W Evasion, E Backstab
OffHandTorch
HeadInsight (leather)
BodyAdrenaline (leather)
FeetShadow Step (leather)
HandsGauntlets of Might (leather)
ArmsSleeves of Haste (leather)
LegsLeggings of Vigour (leather)
ShirtThorned Doublet
PantsWindrunner Trousers
SkirtSkirt of Venom
RobeRobe of Reaping
TunicTunic of Momentum
CloakWar Cloak
WaistPotion Belt
RingRing of Blades
EarringsBloodletter Studs
BraceletBracer of Contagion
NeckGlass Heart
passiveOpportunist

full leather makes the autos fast, and every third one throws blades into the pack; Q and W poison, poison jumps on every death, and every fifth action is free: the pack melts without a screen full of effects.

Spellsword (melee in cloth) (bruiser; solo PvE and skirmishes)

slotitem
MainHandClaymore: Q Cleave, W Lunge, E Earthsplitter
HeadBattle Focus (cloth)
BodyLast Stand (cloth)
FeetBlink Step (cloth)
HandsEmberhand Gloves (cloth)
ArmsTimekeeper's Vambraces (cloth)
LegsStalwart Greaves (cloth)
SkirtSkirt of Flame
RobeRobe of Echoes
PantsEmber Breeches
RingEmber Band
NeckGlass Heart
passiveDuelist

full cloth hits hardest of all and recovers its escapes fastest; every Cleave and Lunge sets a pack on fire, the blink in leaves burning ground, and Overflow carries killing blows into the next body. One mistake and it is dead.

Iron Mage (mage in plate) (artillery; sieges and front-line PvE)

slotitem
MainHandGreat Fire Staff: Q Flame Lash, W Fire Ring, E Inferno
HeadFocus (plate)
BodyBulwark (plate)
FeetBreak Free (plate)
HandsEmberhand Gloves (plate)
ArmsSleeves of Sorcery (plate)
LegsFireproof Leggings (plate)
RobeRobe of Ascension
TunicTunic of Focus
ShirtEmber Doublet
NeckIron Oath
passiveBattle Mage

casts from inside the melee: plate takes the blows, Ascension makes the channelled Inferno unstoppable, attackers burn on contact; it can't run, so it never tries.

Crit Duellist (assassin; duels and small-group PvP)

slotitem
MainHandKatana: Q Sidestep Slash, W Parry, E Thousand Cuts
HeadBlind (padded)
BodySpell Mirror (padded)
FeetRoll (padded)
HandsBackstabber's Gloves (padded)
ArmsCutthroat Sleeves (padded)
LegsLeggings of Vigour (padded)
TunicTunic of Precision
RingRing of Precision
EarringsSeer's Studs
PantsTide Trousers
passiveDuelist

full padded cloth crits every third hit, and each crit shortens Q and W; the crits are counted, so a good duellist knows exactly which blow will crit and saves the Thousand Cuts for it.

Storm Pair (water) (controller; group, 2 players)

slotitem
MainHandDruid Staff: Q Rain, W Swamp, E Thunderstorm
OffHandTotem
BodyMana Shield (chainmail)
SkirtSkirt of Tides
CloakMantle of the Magi
FeetSwap (chainmail)
passiveElementalist

soaks everything it touches and keeps it Soaked for the partner; Swap pulls the partner out of trouble.

Storm Pair (lightning) (artillery; group, 2 players)

slotitem
MainHandStorm Staff: Q Lightning (Rune of Chains), W Silence Field, E Gravity Well
OffHandOrb
BodySpell Mirror (cloth)
SkirtSkirt of Storms
EarringsThunder Studs
HandsStormhand Gloves (cloth)
passiveBattle Mage

Lightning on Soaked targets doubles and jumps through the whole wet pack, every Q and W Shocks it as well; Gravity Well packs them first.

Iron Wall (tank; mass PvP, sieges)

slotitem
MainHandMace: Q Concussion, W Taunt, E Bell Ringer
OffHandTower Shield
HeadChallenge (plate)
BodyBulwark (plate)
FeetBreak Free (plate)
LegsStalwart Greaves (plate)
TunicSurcoat of the Shield Wall
CloakStandard Cloak
ShirtShirt of Wrath
NeckIron Oath
passiveJuggernaut

full plate takes a fifth of a physical blow at T5 and can't be moved; with two more like it the line is full cover for every archer behind it.

Line Archer (archer; mass PvP)

slotitem
MainHandLongbow: Q Snipe, W Mark Target, E Piercing Shot
OffHandQuiver (fire arrows)
HeadEagle Eye (leather)
BodySecond Wind (leather)
FeetBound (leather)
TunicSurcoat of the Line
HandsArcher's Gloves (leather)
EarringsHunter's Loop
NeckHunter's Eye
passiveSteady Aim

behind a shield wall, three of them out-range everyone; Marked targets get pierced by the whole line.

Siege Engineer (sapper; sieges)

slotitem
MainHandMaul: Q Heavy Swing, W Pulverize, E Siege Breaker
WaistSapper's Belt
CloakSiege Cloak
NeckSapper's Medal
HandsSapper's Gauntlets (chainmail)
TunicSurcoat of the Wedge
passiveIron Skin

walls fall in a few blows; kegs carried and planted faster.

Field Medic (healer; group PvE and PvP)

slotitem
MainHandHoly Staff: Q Heal, W Cleanse, E Mass Heal
OffHandTome
BodyDivine Grace (chainmail)
HeadRally (chainmail)
FeetSwap (chainmail)
CloakHealer's Mantle
TunicSurcoat of the Circle
RobeRobe of the Martyr
ShirtPenitent's Shirt
ArmsHealing Sleeves (chainmail)
passiveHealer's Touch

chainmail keeps a healer standing against both blades and spells; two of them in a circle heal more than three apart.

Pyromancer (artillery; sieges and PvE)

slotitem
MainHandFire Staff: Q Fireball, W Firewall, E Meteor
OffHandTotem
SkirtSkirt of Flame
RobeRobe of the Inferno
RingEmber Band
WaistUtility Belt (oil flasks)
FeetPhase (cloth)
passiveElementalist

oil the gate, Firewall it, Meteor the defenders: wooden palisades burn down.

Frost Warden (controller; PvP small groups)

slotitem
MainHandGlacial Staff: Q Frost Bolt, W Ice Ring, E Frozen Tomb
HeadFocus (chainmail)
BodySpell Mirror (chainmail)
FeetBlink Step (chainmail)
SkirtSkirt of Frost
PantsFrostwake Trousers
RingFrostbite Ring
passiveElementalist

every Q and W chills, every escape chills around it: melee can't reach the party; Frozen Tomb saves a friend or locks an enemy.

Bruiser (bruiser; solo PvE and open-world PvP)

slotitem
MainHandDouble Axe: Q Rend, W Bloodlust, E Cyclone
HeadBattle Focus (hardened)
BodySecond Wind (hardened)
FeetDash (hardened)
SkirtSkirt of Mending
RingVampire Signet
BraceletLeech Bracelet
EarringsBloodletter Studs
NeckBerserker's Torc
passiveBloodthirst

bleeds everything and heals from it; below a third of its hits it hits hardest (Unbowed, the Torc).

Plague Bearer (artillery; solo PvE pack clearing)

slotitem
MainHandCurse Staff: Q Plague Bolt, W Corpse Explosion, E Plague
SkirtSkirt of Venom
BraceletBracer of Contagion
EarringsSplitting Studs
FeetVanish (cloth)
passiveConservation

poison spreads on death and every corpse is a bomb: the slower, thinking version of Bladestorm.


18 weapon families, 52 weapons, 155 weapon abilities, 6 armour classes with 12 set bonuses, 32 armour abilities (12 escapes), 42 affixes in 24 designs, 38 clothing pieces, 21 jewels, 10 keystones, 16 runes, 10 off-hands, 10 cloaks, 6 surcoats, 6 belts, 17 consumables, 20 states, 10 reactions, 14 example builds.