Generated by docs/builds/generate.py from docs/builds/catalog.py: edit those, not this page. The design and the rules behind these tables: docs/builds.md; tiers, materials, recipes and the power model: docs/builds-tiers.md; the workbook: docs/builds/builds.xlsx.
Units: AP = 250 ms of recovery, windup ms, cooldown s; coef = % of weapon damage (WD) or spell power (SP). T1..T5 columns: the base x the tier's mult (x1..x5) where it scales; a fixed number repeats (the tier never changes how fast or how often).
Weapon families and their abilities
Q and W are chosen out of the family's pool (unlocked by the school's level); E belongs to the item in hand. Damage and spell power roll within ±10% of the average. Every family has at least one escape (tag Escape).
Swords (Melee, slash): all-round duellist, party leader
| item | hands | avg | T1 range | AP | reach | E | status |
|---|
| Broadsword | 1 | 17 | 15-19 | 6 | 1 | whirlwind | catalog |
| Longsword | 1 | 19 | 17-21 | 7 | 1 | execute | catalog |
| Katana | 1 | 16 | 14-18 | 5 | 1 | thousand_cuts | catalog |
| Claymore | 2 | 27 | 24-30 | 10 | 1 | earthsplitter | new |
| slot | ability | lvl | shape | windup | AP | cd | cost | coef % | reagent | effect | tags |
|---|
| Q | Cleave | 1 | arc3 | 750 | 9 | 4 | 10 st | 160 | - | the target and both tiles beside it (#145) | Attack Melee Area Physical |
| Q | Sidestep Slash | 3 | single | 300 | 6 | 8 | 10 st | 130 | - | step one tile sideways or back (no AP for the step), then strike the target | Attack Melee Movement Physical Escape |
| Q | Riposte | 5 | self | 0 | 3 | 8 | 8 st | 150 | - | 1.5 s stance: the next blow from the front is parried and answered for 150 % | Attack Melee Physical |
| W | Lunge | 2 | dash2 | 500 | 8 | 10 | 12 st | 150 | - | dash up to two tiles to the target and strike (#145) | Attack Melee Movement Physical |
| W | Parry | 4 | self | 0 | 2 | 6 | 6 st | - | - | 0.4 s perfect-guard window then 1.5 s of blocking; a parried technique staggers its user 600 ms (#145 guard) | Attack Melee Physical |
| W | Battle Cry | 6 | ring3 | 250 | 4 | 18 | 15 st | - | - | allies within 3: +15 % damage for 6 s; enemies: taunted 2 s | Attack Aura Control |
| E | Whirlwind | 4 | ring1 | 250 | 8 | 20 | 18 st | 90 | - | three spins over 1.5 s, 90 % each; can step during it | Attack Melee Area Physical Ultimate Channel |
| E | Execute | 4 | single | 500 | 6 | 15 | 10 st | 300 | - | only a broken or below-25 %-hits enemy beside you (#145) | Attack Melee Physical Ultimate |
| E | Thousand Cuts | 4 | line3 | 300 | 8 | 25 | 18 st | 140 | - | dash through three tiles, cutting everyone on them | Attack Melee Movement Physical Ultimate |
| E | Earthsplitter | 4 | line4 | 900 | 12 | 30 | 20 st | 200 | - | knocks down everyone on the line for 1 s | Attack Melee Area Physical Ultimate Control |
Axes (Melee, slash): bleeding attrition, sustain
| item | hands | avg | T1 range | AP | reach | E | status |
|---|
| War Axe | 1 | 20 | 18-22 | 7 | 1 | bloodfest | catalog |
| Double Axe | 2 | 25 | 22-28 | 9 | 1 | cyclone | new |
| Great Axe | 2 | 30 | 27-33 | 11 | 1 | decapitate | new |
| slot | ability | lvl | shape | windup | AP | cd | cost | coef % | reagent | effect | tags |
|---|
| Q | Rend | 1 | single | 400 | 6 | 5 | 8 st | 80 | - | Bleeding: 3 ticks of 40 % (doubled while the target moves) | Attack Melee Physical |
| Q | Chop | 3 | single | 600 | 8 | 5 | 10 st | 180 | - | +30 % against plate | Attack Melee Physical |
| Q | Hew | 5 | arc3 | 700 | 9 | 6 | 12 st | 140 | - | a crit leaves Bleeding | Attack Melee Area Physical |
| W | Bloodlust | 2 | self | 0 | 1 | 14 | - | - | - | +20 % attack speed for 5 s, costs 5 % of your hits | Attack Physical |
| W | Hurl Axe | 4 | proj5 | 400 | 6 | 10 | 10 st | 120 | - | slows 30 % for 2 s | Attack Projectile Physical Control Escape |
| W | Rage | 6 | self | 0 | 1 | 16 | - | - | - | your next 3 blows +50 %, you take +15 % for 4 s | Attack Physical |
| E | Bloodfest | 4 | self | 0 | 2 | 24 | 15 st | - | - | heal 30 % of the damage you deal for 6 s | Attack Physical Ultimate Heal |
| E | Cyclone | 4 | ring1 | 250 | 10 | 25 | 20 st | 80 | - | four spins, each pulls enemies within 2 a tile closer | Attack Melee Area Physical Ultimate Channel |
| E | Decapitate | 4 | single | 800 | 10 | 30 | 20 st | 350 | - | only below 30 % hits; a kill refunds the cooldown | Attack Melee Physical Ultimate |
Daggers (Melee, pierce): assassin, pack-clearing skirmisher
| item | hands | avg | T1 range | AP | reach | E | status |
|---|
| Dagger | 1 | 9 | 8-10 | 4 | 1 | backstab | catalog |
| Kryss | 1 | 16 | 14-18 | 5 | 1 | deaths_mark | catalog |
| Twin Daggers | 2 | 12 | 11-13 | 4 | 1 | flurry | new |
| slot | ability | lvl | shape | windup | AP | cd | cost | coef % | reagent | effect | tags |
|---|
| Q | Puncture | 1 | single | 400 | 5 | 3 | 8 st | 130 | - | ignores half the armour; Bleeding 3 x 4 (#145) | Attack Melee Physical |
| Q | Feint | 3 | single | 350 | 4 | 5 | 8 st | 130 | - | telegraphs 750 ms, lands at 350 ms (#145) | Attack Melee Physical |
| Q | Poison Edge | 5 | self | 0 | 2 | 10 | 8 st | - | - | your next 3 blows apply Poisoned (stacks 3) | Attack Melee Poison |
| W | Smoke Bomb | 2 | zone1/3s | 0 | 3 | 16 | 12 st | - | - | inside: you can't be targeted by projectiles; enemies inside are Blinded | Attack Zone Control Escape |
| W | Evasion | 4 | self | 0 | 1 | 14 | 10 st | - | - | dodge the next two blows within 3 s | Attack Physical Escape |
| W | Garrote | 6 | single | 300 | 5 | 18 | 12 st | 60 | - | from behind only: Silenced 2.5 s | Attack Melee Control |
| E | Backstab | 4 | single | 300 | 5 | 12 | 12 st | 400 | - | 400 % from behind, 200 % otherwise | Attack Melee Physical Ultimate |
| E | Death's Mark | 4 | single | 250 | 4 | 30 | 15 st | 30 | - | after 4 s the target takes 30 % of all damage it took meanwhile again | Attack Physical Ultimate |
| E | Flurry | 4 | single | 200 | 7 | 18 | 15 st | 60 | - | six blows over 1.5 s | Attack Melee Physical Ultimate Channel |
| item | hands | avg | T1 range | AP | reach | E | status |
|---|
| Spear | 2 | 19 | 17-21 | 7 | 2 | skewer | catalog |
| Pike | 2 | 23 | 21-25 | 9 | 2 | phalanx | new |
| Trident | 2 | 19 | 17-21 | 8 | 2 | net_throw | new |
| slot | ability | lvl | shape | windup | AP | cd | cost | coef % | reagent | effect | tags |
|---|
| Q | Thrust | 1 | line2 | 500 | 7 | 4 | 8 st | 150 | - | both tiles of the line | Attack Melee Physical |
| Q | Javelin | 3 | proj6 | 500 | 7 | 6 | 10 st | 140 | - | a thrown spear (no ammo) | Attack Projectile Physical |
| Q | Sweep the Legs | 5 | single | 400 | 6 | 8 | 10 st | 100 | - | Slowed 40 % for 3 s | Attack Melee Physical Control |
| W | Vault | 2 | jump3 | 0 | 4 | 12 | 10 st | - | - | jump up to 3 tiles; untargetable in the air | Attack Movement Escape |
| W | Brace | 4 | self | 0 | 2 | 12 | 10 st | 150 | - | 2 s: the first enemy to step or dash next to you is stopped and struck | Attack Melee Physical Control |
| W | Impale | 6 | single | 500 | 7 | 14 | 12 st | 120 | - | Rooted 1.5 s | Attack Melee Physical Control |
| E | Skewer | 4 | line4 | 600 | 10 | 24 | 18 st | 200 | - | charge along the line dragging the first enemy with you | Attack Melee Movement Physical Ultimate |
| E | Phalanx | 4 | cone2 | 0 | 4 | 30 | 15 st | - | - | 4 s: allies in the cone behind you can't be knocked back and count you as low cover | Attack Aura Control Ultimate |
| E | Net Throw | 4 | proj5 | 400 | 6 | 24 | 15 st | 50 | - | Rooted 2 s and Soaked 4 s (a wet net) | Attack Projectile Control Ultimate |
Maces (Melee, crush): tank, poise breaker
| item | hands | avg | T1 range | AP | reach | E | status |
|---|
| Club | 1 | 16 | 14-18 | 6 | 1 | brawl | catalog |
| Mace | 1 | 20 | 18-22 | 8 | 1 | bell_ringer | catalog |
| Morningstar | 1 | 23 | 21-25 | 8 | 1 | sunder | new |
| slot | ability | lvl | shape | windup | AP | cd | cost | coef % | reagent | effect | tags |
|---|
| Q | Crushing Blow | 1 | single | 1000 | 10 | 6 | 12 st | 190 | - | poise 45; a guard only halves it; 3 hits to an obstacle (#145) | Attack Melee Physical |
| Q | Concussion | 3 | single | 750 | 8 | 8 | 10 st | 120 | - | knockback 1, interrupts a cast (#145) | Attack Melee Physical Control Escape |
| Q | Armour Breaker | 5 | single | 600 | 8 | 8 | 10 st | 120 | - | Sundered 5 s | Attack Melee Physical |
| W | Taunt | 2 | ring2 | 0 | 3 | 14 | 10 st | - | - | enemies within 2 must attack you for 2 s; +30 % armour 3 s | Attack Aura Control |
| W | Guard Up | 4 | self | 0 | 2 | 16 | 10 st | - | - | -40 % damage taken for 3 s, no attacks | Attack Physical |
| W | Stagger | 6 | ring1 | 400 | 6 | 14 | 12 st | 60 | - | poise 40 to everyone around, interrupts | Attack Melee Area Physical Control |
| E | Brawl | 4 | single | 300 | 8 | 18 | 15 st | 90 | - | three blows; the last knocks back 2 tiles | Attack Melee Physical Ultimate |
| E | Bell Ringer | 4 | single | 700 | 9 | 22 | 15 st | 200 | - | Stunned 1.5 s | Attack Melee Physical Ultimate Control |
| E | Sunder | 4 | ring1 | 800 | 10 | 24 | 18 st | 150 | - | Sundered on everyone around for 6 s | Attack Melee Area Physical Ultimate |
Hammers (Melee, crush): siege breaker, crowd control
| item | hands | avg | T1 range | AP | reach | E | status |
|---|
| War Hammer | 2 | 22 | 20-24 | 9 | 1 | earthquake_stomp | catalog |
| Maul | 2 | 28 | 25-31 | 11 | 1 | siege_breaker | new |
| Great Hammer | 2 | 32 | 29-35 | 12 | 1 | titan_smash | new |
| slot | ability | lvl | shape | windup | AP | cd | cost | coef % | reagent | effect | tags |
|---|
| Q | Ground Slam | 1 | circle1 | 800 | 9 | 6 | 12 st | 160 | - | Slowed 30 % 2 s | Attack Area Physical Control |
| Q | Heavy Swing | 3 | single | 900 | 10 | 6 | 12 st | 230 | - | can't be parried | Attack Melee Physical |
| Q | Shockwave | 5 | line3 | 700 | 9 | 8 | 12 st | 140 | - | interrupts | Attack Area Physical Control |
| W | Unstoppable | 2 | self | 0 | 1 | 20 | 12 st | - | - | 3 s immune to control, steps +1 AP | Attack Control Escape |
| W | Pulverize | 4 | single | 600 | 8 | 10 | 10 st | 150 | - | x3 hits against an obstacle | Attack Melee Physical Siege |
| W | Leap | 6 | jump3 | 500 | 8 | 16 | 15 st | 160 | - | lands on everyone around | Attack Movement Area Physical Escape |
| E | Earthquake Stomp | 4 | ring2 | 900 | 11 | 26 | 20 st | 120 | - | Stunned 1 s | Attack Area Physical Ultimate Control |
| E | Siege Breaker | 4 | single | 1200 | 12 | 30 | 20 st | 300 | - | up to 30 hits to an obstacle | Attack Melee Physical Ultimate Siege |
| E | Titan Smash | 4 | circle2 | 1500 | 14 | 30 | 22 st | 300 | - | a 1.5 s telegraph, then everything in the circle | Attack Area Physical Ultimate |
Fighting Staves (Melee, crush): anti-mage, mobile bruiser
| item | hands | avg | T1 range | AP | reach | E | status |
|---|
| Quarterstaff | 2 | 18 | 16-20 | 9 | 1 | monks_fury | catalog |
| Iron Staff | 2 | 22 | 20-24 | 9 | 1 | iron_wall | new |
| slot | ability | lvl | shape | windup | AP | cd | cost | coef % | reagent | effect | tags |
|---|
| Q | Staff Spin | 1 | ring1 | 400 | 7 | 5 | 10 st | 120 | - | deflects projectiles for 1 s | Attack Melee Area Physical |
| Q | Pressure Point | 3 | single | 400 | 6 | 10 | 10 st | 100 | - | Silenced 1.5 s | Attack Melee Physical Control |
| Q | Trip | 5 | single | 300 | 5 | 8 | 8 st | 80 | - | knocked down 1 s | Attack Melee Physical Control |
| W | Pole Vault | 2 | jump3 | 0 | 4 | 12 | 10 st | - | - | jump 3 tiles | Attack Movement Escape |
| W | Deflect | 4 | self | 0 | 2 | 16 | 12 st | - | - | 2 s: projectiles from the front fly back at their shooters | Attack Control |
| W | Calm Mind | 6 | self | 0 | 4 | 20 | - | - | - | restore 30 stamina and 15 mana | Attack Heal |
| E | Monk's Fury | 4 | single | 200 | 9 | 22 | 18 st | 70 | - | five blows, the last stuns 1 s | Attack Melee Physical Ultimate Control |
| E | Iron Wall | 4 | ring1 | 0 | 3 | 28 | 15 st | - | - | 4 s immune to knockback and stun; enemies around are taunted | Attack Aura Control Ultimate |
| item | hands | avg | T1 range | AP | reach | E | status |
|---|
| Halberd | 2 | 27 | 24-30 | 12 | 2 | executioners_arc | catalog |
| Bardiche | 2 | 27 | 24-30 | 11 | 2 | hamstring_sweep | new |
| Glaive | 2 | 25 | 22-28 | 10 | 2 | reaper | new |
| slot | ability | lvl | shape | windup | AP | cd | cost | coef % | reagent | effect | tags |
|---|
| Q | Sweep | 1 | ring1 | 1000 | 12 | 6 | 12 st | 130 | - | everyone around and the target (#145) | Attack Melee Area Physical |
| Q | Hook | 3 | single | 500 | 8 | 8 | 8 st | 80 | - | pull 1 tile, drops the guard (#145) | Attack Melee Physical Control |
| Q | Reach Strike | 5 | line2 | 600 | 9 | 5 | 10 st | 170 | - | both tiles | Attack Melee Physical |
| W | Keep Back | 2 | ring2 | 500 | 7 | 14 | 12 st | 60 | - | knockback 1 for everyone within 2 | Attack Area Physical Control Escape |
| W | Sweeping Guard | 4 | self | 0 | 2 | 16 | 12 st | 100 | - | 2 s: whoever steps next to you is struck and Slowed | Attack Melee Physical Control |
| W | Cleaving Line | 6 | line3 | 700 | 10 | 12 | 12 st | 120 | - | three tiles | Attack Melee Area Physical |
| E | Executioner's Arc | 4 | cone3 | 1000 | 12 | 24 | 20 st | 220 | - | a wide arc | Attack Melee Area Physical Ultimate |
| E | Hamstring Sweep | 4 | ring1 | 600 | 10 | 22 | 18 st | 110 | - | Slowed 60 % 3 s | Attack Melee Area Physical Ultimate Control |
| E | Reaper | 4 | ring2 | 800 | 12 | 26 | 20 st | 160 | - | heal 5 % per enemy struck | Attack Melee Area Physical Ultimate Heal |
Fists (Melee, crush): the fallback
| item | hands | avg | T1 range | AP | reach | E | status |
|---|
| Bare hands | 1 | 5 | 4-6 | 4 | 1 | - | catalog |
| slot | ability | lvl | shape | windup | AP | cd | cost | coef % | reagent | effect | tags |
|---|
| Q | Jab Combo | 1 | single | 250 | 5 | 4 | 6 st | 50 | - | three jabs | Attack Melee Physical |
| W | Shove | 2 | single | 350 | 4 | 8 | 5 st | 50 | - | knockback 1 (#145) | Attack Melee Physical Control Escape |
Bows (Archery, pierce): ranged damage, kiting, marking
| item | hands | avg | T1 range | AP | reach | E | status |
|---|
| Bow | 2 | 25 | 22-28 | 8 | 10 | rapid_fire | catalog |
| Longbow | 2 | 29 | 26-32 | 10 | 12 | piercing_shot | new |
| Warbow | 2 | 27 | 24-30 | 9 | 10 | volley | new |
| slot | ability | lvl | shape | windup | AP | cd | cost | coef % | reagent | effect | tags |
|---|
| Q | Multishot | 1 | cone3 | 500 | 8 | 5 | 10 st | 70 | - | three arrows | Attack Projectile Area Physical |
| Q | Poison Arrow | 3 | proj10 | 400 | 7 | 6 | 8 st | 100 | - | Poisoned 6 s | Attack Projectile Poison |
| Q | Snipe | 5 | proj12 | 1000 | 10 | 8 | 12 st | 180 | - | +2 range | Attack Projectile Physical |
| W | Disengage | 2 | jump2 | 0 | 3 | 12 | 10 st | - | - | jump back 2 tiles, Slowed 30 % on the nearest enemy | Attack Movement Control Escape |
| W | Frost Arrow | 4 | proj10 | 500 | 8 | 10 | 10 st | 110 | - | Chilled 3 s | Attack Projectile Cold Control |
| W | Mark Target | 6 | single | 250 | 3 | 16 | 8 st | - | - | Marked 6 s | Attack Control |
| E | Rapid Fire | 4 | proj10 | 250 | 10 | 22 | 18 st | 60 | - | six arrows over 2 s | Attack Projectile Physical Ultimate Channel |
| E | Piercing Shot | 4 | line8 | 1200 | 12 | 24 | 18 st | 250 | - | through enemies and low cover | Attack Projectile Physical Ultimate |
| E | Volley | 4 | circle2 | 800 | 10 | 26 | 20 st | 60 | - | five waves; arcs over low cover | Attack Projectile Area Physical Ultimate |
Crossbows (Archery, pierce): burst, anti-cover, siege support
| item | hands | avg | T1 range | AP | reach | E | status |
|---|
| Crossbow | 2 | 28 | 25-31 | 10 | 9 | snipers_nest | new |
| Heavy Crossbow | 2 | 36 | 32-40 | 13 | 9 | siege_bolt | new |
| Repeater | 2 | 19 | 17-21 | 7 | 8 | bolt_storm | new |
| slot | ability | lvl | shape | windup | AP | cd | cost | coef % | reagent | effect | tags |
|---|
| Q | Heavy Bolt | 1 | proj9 | 700 | 9 | 6 | 10 st | 180 | - | knockback 1 | Attack Projectile Physical Control |
| Q | Quick Reload | 3 | self | 0 | 1 | 10 | 8 st | - | - | your next 2 shots cost no recovery | Attack Physical |
| Q | Explosive Bolt | 5 | circle1 | 600 | 9 | 8 | 12 st | 140 | - | Burning on the struck | Attack Projectile Area Fire |
| W | Caltrops | 2 | zone1/4s | 300 | 4 | 14 | 10 st | 20 | - | Slowed 50 % and 20 % per second inside | Attack Zone Physical Control |
| W | Tumble | 4 | dash2 | 0 | 2 | 10 | 10 st | - | - | roll 2 tiles, 300 ms invulnerable | Attack Movement Escape |
| W | Bolas | 6 | proj7 | 400 | 6 | 14 | 10 st | 40 | - | Rooted 1.5 s | Attack Projectile Control |
| E | Sniper's Nest | 4 | self | 0 | 2 | 25 | 15 st | - | - | 6 s without stepping: +50 % damage, +2 range | Attack Physical Ultimate |
| E | Siege Bolt | 4 | proj9 | 1200 | 13 | 28 | 20 st | 300 | - | 30 hits to cover it strikes | Attack Projectile Physical Ultimate Siege |
| E | Bolt Storm | 4 | cone4 | 400 | 10 | 24 | 18 st | 50 | - | eight bolts in a cone | Attack Projectile Area Physical Ultimate |
Fire Staves (Magery, fire): area damage, burns wood
| item | hands | avg | T1 range | AP | reach | E | status |
|---|
| Fire Staff | 1 | 18 | SP 16-20 | 8 | 10 | meteor | new |
| Great Fire Staff | 2 | 23 | SP 21-25 | 9 | 10 | inferno | new |
| Infernal Staff | 2 | 21 | SP 19-23 | 8 | 10 | living_bomb | new |
| slot | ability | lvl | shape | windup | AP | cd | cost | coef % | reagent | effect | tags |
|---|
| Q | Fireball | 1 | proj10 | 750 | 6 | 3 | 8 mn | 120 | - | Burning 3 s (UO's Fireball) | Spell Projectile Fire |
| Q | Flame Lash | 3 | cone2 | 500 | 6 | 5 | 8 mn | 100 | - | Burning | Spell Area Fire |
| Q | Ignite | 5 | single | 500 | 5 | 6 | 8 mn | 40 | - | Burning 4 s, 40 % per second | Spell Fire |
| W | Firewall | 2 | line3 | 750 | 7 | 14 | 14 mn | 50 | sulfurous_ash | burning tiles 4 s; ignites wood on them | Spell Zone Fire |
| W | Fire Ring | 4 | ring1 | 500 | 6 | 12 | 12 mn | 140 | sulfurous_ash | knockback 1 | Spell Area Fire Control Escape |
| W | Combustion | 6 | single | 500 | 5 | 10 | 12 mn | 200 | sulfurous_ash | only a Burning target; ends the Burning | Spell Fire |
| E | Meteor | 4 | circle2 | 1500 | 12 | 30 | 25 mn | 350 | sulfurous_ash | sets wood ablaze; 8 hits to obstacles | Spell Area Fire Ultimate Siege |
| E | Inferno | 4 | zone2/6s | 750 | 10 | 30 | 25 mn | 60 | sulfurous_ash | a burning field while you channel | Spell Zone Fire Ultimate Channel |
| E | Living Bomb | 4 | single | 500 | 6 | 24 | 20 mn | 250 | sulfurous_ash | the target explodes after 4 s: everyone within 1 | Spell Area Fire Ultimate |
Frost Staves (Magery, cold): control: slows, roots, freezes
| item | hands | avg | T1 range | AP | reach | E | status |
|---|
| Frost Staff | 1 | 16 | SP 14-18 | 8 | 10 | blizzard | new |
| Glacial Staff | 2 | 19 | SP 17-21 | 9 | 10 | frozen_tomb | new |
| Hoarfrost Staff | 2 | 18 | SP 16-20 | 8 | 10 | shatter | new |
| slot | ability | lvl | shape | windup | AP | cd | cost | coef % | reagent | effect | tags |
|---|
| Q | Frost Bolt | 1 | proj10 | 600 | 6 | 3 | 8 mn | 110 | - | Chilled 3 s | Spell Projectile Cold Control |
| Q | Ice Shard | 3 | line4 | 500 | 6 | 5 | 8 mn | 90 | - | pierces everything on the line | Spell Projectile Cold |
| Q | Cold Snap | 5 | single | 400 | 5 | 8 | 10 mn | 80 | - | a Chilled target is Frozen 1 s | Spell Cold Control |
| W | Ice Ring | 2 | ring1 | 400 | 5 | 14 | 12 mn | 60 | nightshade | Rooted 1.5 s | Spell Area Cold Control Escape |
| W | Frost Armour | 4 | ally | 300 | 4 | 16 | 12 mn | - | nightshade | +40 % armour 6 s; attackers Chilled | Spell Cold |
| W | Glacial Wall | 6 | wall3 | 750 | 7 | 18 | 15 mn | - | nightshade | three ice wall pieces for 8 s; fire melts them | Spell Cold Control |
| E | Blizzard | 4 | zone2/5s | 1000 | 10 | 30 | 25 mn | 40 | nightshade | Slowed 60 %, 40 % per second | Spell Zone Cold Ultimate Control |
| E | Frozen Tomb | 4 | single | 500 | 6 | 30 | 20 mn | - | nightshade | ally or enemy encased 2 s: invulnerable and stunned | Spell Cold Ultimate Control Escape |
| E | Shatter | 4 | ring3 | 750 | 9 | 26 | 22 mn | 250 | nightshade | only Chilled and Frozen targets | Spell Area Cold Ultimate |
Arcane Staves (Magery, lightning): utility, lightning, anti-mage
| item | hands | avg | T1 range | AP | reach | E | status |
|---|
| Arcane Staff | 1 | 16 | SP 14-18 | 8 | 10 | time_warp | new |
| Enigmatic Staff | 2 | 17 | SP 15-19 | 8 | 10 | banish | new |
| Storm Staff | 2 | 21 | SP 19-23 | 9 | 10 | gravity_well | new |
| slot | ability | lvl | shape | windup | AP | cd | cost | coef % | reagent | effect | tags |
|---|
| Q | Lightning | 1 | single | 750 | 6 | 3 | 9 mn | 140 | - | chains to every Soaked enemy within 2 (UO's Lightning) | Spell Lightning |
| Q | Mana Drain | 3 | single | 500 | 5 | 8 | 4 mn | - | - | takes 15 mana from the target, gives it to you | Spell Arcane |
| Q | Purge | 5 | single | 500 | 5 | 10 | 8 mn | - | - | removes 2 buffs | Spell Arcane Control |
| W | Blink | 2 | jump4 | 0 | 2 | 12 | 10 mn | - | black_pearl | teleport 4 tiles | Spell Arcane Movement Escape |
| W | Silence Field | 4 | zone1/3s | 600 | 6 | 16 | 14 mn | - | black_pearl | Silenced inside | Spell Zone Arcane Control |
| W | Arcane Shield | 6 | ally | 300 | 4 | 14 | 12 mn | 120 | black_pearl | a shield worth 120 % SP for 5 s | Spell Arcane |
| E | Time Warp | 4 | ring3 | 500 | 6 | 40 | 25 mn | - | black_pearl | allies within 3: actions cost 25 % less for 5 s; enemies Slowed | Spell Aura Arcane Ultimate |
| E | Banish | 4 | single | 750 | 7 | 35 | 20 mn | - | black_pearl | the target leaves the fight for 3 s (no damage either way) | Spell Arcane Ultimate Control |
| E | Gravity Well | 4 | circle3 | 1000 | 10 | 30 | 25 mn | 80 | black_pearl | pulls everyone within 3 a tile towards the centre | Spell Area Arcane Ultimate Control |
Holy Staves (Magery, holy): healer
| item | hands | avg | T1 range | AP | reach | E | status |
|---|
| Holy Staff | 1 | 15 | SP 14-16 | 8 | 10 | mass_heal | new |
| Divine Staff | 2 | 18 | SP 16-20 | 9 | 10 | sanctuary | new |
| Lifetouched Staff | 2 | 17 | SP 15-19 | 8 | 10 | guardian_angel | new |
| slot | ability | lvl | shape | windup | AP | cd | cost | coef % | reagent | effect | tags |
|---|
| Q | Heal | 1 | ally | 750 | 6 | 2 | 8 mn | 150 | - | UO's Heal | Spell Holy Heal |
| Q | Smite | 3 | single | 600 | 6 | 4 | 8 mn | 100 | - | x2 against undead | Spell Holy |
| Q | Renew | 5 | ally | 300 | 4 | 6 | 8 mn | 40 | - | heal 40 % per second for 6 s | Spell Holy Heal |
| W | Holy Shield | 2 | ally | 300 | 4 | 12 | 12 mn | 150 | garlic | absorbs 150 % SP for 6 s | Spell Holy |
| W | Cleanse | 4 | ally | 0 | 3 | 10 | 10 mn | - | garlic | removes control and damage-over-time states | Spell Holy Escape |
| W | Blessed Ground | 6 | zone1/5s | 500 | 6 | 18 | 15 mn | 50 | garlic | heal 50 % per second inside | Spell Zone Holy Heal |
| E | Mass Heal | 4 | ring3 | 1000 | 9 | 24 | 25 mn | 120 | garlic | every ally within 3 | Spell Area Holy Heal Ultimate |
| E | Sanctuary | 4 | zone2/4s | 750 | 8 | 40 | 25 mn | - | garlic | allies inside take 50 % less damage | Spell Zone Holy Ultimate |
| E | Guardian Angel | 4 | ally | 300 | 4 | 45 | 20 mn | 30 | garlic | for 6 s a killing blow on the ally heals it 30 % of its hits instead | Spell Holy Heal Ultimate |
Nature Staves (Magery, poison): heal over time, rain, poison
| item | hands | avg | T1 range | AP | reach | E | status |
|---|
| Nature Staff | 1 | 15 | SP 14-16 | 8 | 10 | grove | new |
| Wild Staff | 2 | 18 | SP 16-20 | 8 | 10 | spore_cloud | new |
| Druid Staff | 2 | 18 | SP 16-20 | 9 | 10 | thunderstorm | new |
| slot | ability | lvl | shape | windup | AP | cd | cost | coef % | reagent | effect | tags |
|---|
| Q | Thorns | 1 | proj10 | 600 | 6 | 3 | 8 mn | 100 | - | Poisoned 4 s | Spell Projectile Poison |
| Q | Regrowth | 3 | ally | 300 | 4 | 4 | 6 mn | 30 | - | heal 30 % per second for 5 s, stacks 3 | Spell Heal |
| Q | Rain | 5 | zone2/4s | 600 | 6 | 10 | 10 mn | - | - | Soaked on everyone inside; puts out fires | Spell Zone Control |
| W | Entangle | 2 | zone1/3s | 600 | 6 | 14 | 12 mn | - | ginseng | Rooted while inside | Spell Zone Control Escape |
| W | Rejuvenate | 4 | ally | 500 | 5 | 14 | 14 mn | 80 | ginseng | heal 80 % per second for 4 s | Spell Heal |
| W | Swamp | 6 | zone2/5s | 750 | 7 | 18 | 15 mn | 20 | ginseng | Slowed and Soaked inside | Spell Zone Poison Control |
| E | Grove | 4 | zone2/6s | 750 | 8 | 35 | 25 mn | 60 | ginseng | heal 60 % per second inside | Spell Zone Heal Ultimate |
| E | Spore Cloud | 4 | zone2/6s | 750 | 8 | 28 | 22 mn | 50 | ginseng | Poisoned spreads from each victim to its neighbours | Spell Zone Poison Ultimate |
| E | Thunderstorm | 4 | zone3/5s | 1000 | 10 | 35 | 25 mn | 80 | ginseng | rain (Soaked) and each second a bolt on the enemy inside struck least recently | Spell Zone Lightning Ultimate |
Curse Staves (Magery, poison): debuffs, drains, pack clearing
| item | hands | avg | T1 range | AP | reach | E | status |
|---|
| Curse Staff | 1 | 16 | SP 14-18 | 8 | 10 | plague | new |
| Lifecurse Staff | 2 | 18 | SP 16-20 | 8 | 10 | soul_link | new |
| Shadowcaller | 2 | 18 | SP 16-20 | 9 | 10 | darkness | new |
| slot | ability | lvl | shape | windup | AP | cd | cost | coef % | reagent | effect | tags |
|---|
| Q | Curse | 1 | single | 500 | 5 | 6 | 8 mn | - | - | the target deals 15 % less damage for 6 s | Spell Poison Control |
| Q | Plague Bolt | 3 | proj10 | 600 | 6 | 4 | 8 mn | 80 | - | Poisoned; spreads to a neighbour if it dies | Spell Projectile Poison |
| Q | Drain Life | 5 | single | 600 | 6 | 5 | 10 mn | 90 | - | heals you half the damage | Spell Poison Heal |
| W | Silence | 2 | single | 400 | 5 | 16 | 12 mn | - | blood_moss | Silenced 2 s | Spell Control |
| W | Corpse Explosion | 4 | circle1 | 500 | 6 | 8 | 12 mn | 20 | blood_moss | a corpse explodes for 20 % of its owner's max hits | Spell Area Poison |
| W | Wraith Form | 6 | self | 0 | 2 | 18 | 12 mn | - | blood_moss | 1.5 s untargetable; you walk through enemies, leaving Poisoned on each | Spell Movement Escape |
| E | Plague | 4 | circle2 | 1000 | 10 | 30 | 25 mn | 50 | blood_moss | Poisoned that jumps to anyone within 1 every second | Spell Area Poison Ultimate |
| E | Soul Link | 4 | single | 500 | 6 | 30 | 20 mn | - | blood_moss | 8 s: damage to the target heals you 25 % of it | Spell Poison Heal Ultimate |
| E | Darkness | 4 | zone2/5s | 750 | 8 | 35 | 25 mn | - | blood_moss | Blinded inside; no projectile leaves the zone | Spell Zone Control Ultimate |
Earth Staves (Magery, crush): siege, walls, terrain
| item | hands | avg | T1 range | AP | reach | E | status |
|---|
| Earth Staff | 1 | 18 | SP 16-20 | 8 | 10 | earthquake | new |
| Mountain Staff | 2 | 21 | SP 19-23 | 9 | 10 | landslide | new |
| Crystal Staff | 2 | 18 | SP 16-20 | 8 | 10 | crystal_prison | new |
| slot | ability | lvl | shape | windup | AP | cd | cost | coef % | reagent | effect | tags |
|---|
| Q | Stone Shard | 1 | proj10 | 600 | 6 | 3 | 8 mn | 120 | - | crush damage | Spell Projectile Physical |
| Q | Tremor | 3 | circle1 | 700 | 7 | 6 | 10 mn | 80 | - | poise 40 | Spell Area Physical Control |
| Q | Rock Armour | 5 | self | 300 | 3 | 12 | 10 mn | - | - | +50 % armour 6 s, steps +1 AP | Spell Physical |
| W | Wall of Stone | 2 | wall3 | 1250 | 7 | 15 | 9 mn | - | spiders_silk | three wall pieces for 12 s (#69) | Spell Physical Control Escape |
| W | Quake Line | 4 | line4 | 800 | 8 | 14 | 14 mn | 100 | spiders_silk | knocked down 1 s; 3 hits to obstacles | Spell Area Physical Control Siege |
| W | Petrify | 6 | single | 750 | 7 | 20 | 15 mn | - | spiders_silk | Stunned 1.5 s, then Sundered 4 s | Spell Physical Control |
| E | Earthquake | 4 | ring3 | 1500 | 12 | 35 | 25 mn | 200 | spiders_silk | 10 hits to every obstacle (#86's last stand, tamed) | Spell Area Physical Ultimate Siege |
| E | Landslide | 4 | cone4 | 1000 | 10 | 30 | 25 mn | 180 | spiders_silk | knockback 2 | Spell Area Physical Ultimate Control |
| E | Crystal Prison | 4 | single | 750 | 7 | 30 | 22 mn | - | spiders_silk | eight wall pieces around the target's tile for 6 s | Spell Arcane Ultimate Control |
School passives
| passive | school | effect |
|---|
| Momentum | Melee | techniques, counters and kills build momentum; 3 pips empower the next ability (#145) |
| Duelist | Melee | +10 % damage while only one enemy is within 3 |
| Bloodthirst | Melee | kills restore 5 % hits |
| Iron Skin | Melee | +20 % poise, +10 % armour |
| Opportunist | Melee | +20 % damage against Slowed, Rooted, Stunned or Broken targets |
| Juggernaut | Melee | control on you lasts 20 % less |
| Steady Aim | Archery | +15 % damage if you didn't step in the last 2 s |
| Skirmisher | Archery | escapes and movement abilities reset your auto-attack |
| Fletcher | Archery | every 4th arrow isn't used up |
| Deadeye | Archery | +1 range |
| Hunter | Archery | +15 % damage against creatures |
| Arcane Flow | Magery | +30 % mana regeneration |
| Battle Mage | Magery | damage while channelling fizzles 50 % less |
| Elementalist | Magery | states you apply last 25 % longer |
| Conservation | Magery | every 5th reagent isn't used up |
| Healer's Touch | Magery | +15 % healing done |
Masteries (school level 10)
| family | mastery |
|---|
| Swords | Lunge refunds its stamina on a kill |
| Axes | Bleeding you apply ticks 25 % faster |
| Daggers | bleeding or poisoned targets take +15 % from your blows |
| Spears | Thrust reaches 3 tiles |
| Maces | Crushing Blow breaks a shield block fully |
| Hammers | Ground Slam's circle grows by 1 |
| Fighting Staves | Pressure Point also interrupts |
| Polearms | Sweep reaches 2 |
| Bows | Multishot fires 5 arrows |
| Crossbows | Heavy Bolt knocks back 2 |
| Fire Staves | Burning you apply spreads to wood within 1 |
| Frost Staves | Frost Bolt's Freeze on a Soaked target lasts 1 s longer |
| Arcane Staves | Lightning chains once more |
| Holy Staves | Heal also cleanses one state |
| Nature Staves | Rain lasts 2 s longer |
| Curse Staves | Poisoned you apply spreads on death |
| Earth Staves | Wall of Stone pieces have +50 % hits |
Armour classes
Six classes on six slots (Head, Body, Feet, Hands, Arms, Legs), light to heavy. Each piece gives one sixth of its class; pieces of different classes mix. Weight: each weight point: escapes recover 2 % slower; 20+ weight: dashes, leaps and blinks 1 tile shorter.
| class | craft | materials | weight/piece | role |
|---|
| Cloth | Tailoring | cloth | 0 | damage: the glass cannon |
| Padded Cloth | Tailoring | cloth + leather strips | 1 | crits: burst |
| Leather | Tailoring | leather | 2 | speed: tempo |
| Hardened Leather | Tailoring | leather + tanning oil | 3 | leech: the bruiser's sustain |
| Chainmail | Blacksmithy | metal | 4 | guard: cuts every kind of damage |
| Plate | Blacksmithy | metal | 5 | armour: cuts physical damage hard, and poise |
Per piece
| class | stat | unit | scales | bucket | T1 | T2 | T3 | T4 | T5 | full set T1 | full set T5 |
|---|
| Cloth | damage | % | yes | class | 12 | 24 | 36 | 48 | 60 | 72 | 360 |
| Cloth | ward (elemental) | pts | yes | armour | 3 | 6 | 9 | 12 | 15 | 18 | 90 |
| Cloth | stamina and mana regeneration | % | no | - | 5 | 5 | 5 | 5 | 5 | 30 | 30 |
| Padded Cloth | crit damage | % | yes | crit | 25 | 50 | 75 | 100 | 125 | 150 | 750 |
| Padded Cloth | crit chance | pp | no | crit | 5 | 5 | 5 | 5 | 5 | 30 | 30 |
| Padded Cloth | armour (physical) | pts | yes | armour | 3 | 6 | 9 | 12 | 15 | 18 | 90 |
| Padded Cloth | ward (elemental) | pts | yes | armour | 3 | 6 | 9 | 12 | 15 | 18 | 90 |
| Padded Cloth | max hits | % | yes | hits | 1 | 2 | 3 | 4 | 5 | 6 | 30 |
| Leather | damage | % | yes | class | 3 | 6 | 9 | 12 | 15 | 18 | 90 |
| Leather | attack and cast speed | % | no | speed | 5 | 5 | 5 | 5 | 5 | 30 | 30 |
| Leather | armour (physical) | pts | yes | armour | 6 | 12 | 18 | 24 | 30 | 36 | 180 |
| Leather | max hits | % | yes | hits | 2 | 4 | 6 | 8 | 10 | 12 | 60 |
| Hardened Leather | damage | % | yes | class | 2 | 4 | 6 | 8 | 10 | 12 | 60 |
| Hardened Leather | leech (of damage dealt) | % | no | sustain | 2 | 2 | 2 | 2 | 2 | 12 | 12 |
| Hardened Leather | armour (physical) | pts | yes | armour | 8 | 16 | 24 | 32 | 40 | 48 | 240 |
| Hardened Leather | max hits | % | yes | hits | 2.5 | 5 | 7.5 | 10 | 12.5 | 15 | 75 |
| Chainmail | guard (all damage) | pts | yes | armour | 8 | 16 | 24 | 32 | 40 | 48 | 240 |
| Chainmail | max hits | % | yes | hits | 4 | 8 | 12 | 16 | 20 | 24 | 120 |
| Chainmail | tenacity (control on you lasts less) | % | no | - | 6 | 6 | 6 | 6 | 6 | 36 | 36 |
| Plate | armour (physical) | pts | yes | armour | 12 | 24 | 36 | 48 | 60 | 72 | 360 |
| Plate | max hits | % | yes | hits | 5 | 10 | 15 | 20 | 25 | 30 | 150 |
| Plate | poise | % | no | - | 8 | 8 | 8 | 8 | 8 | 48 | 48 |
Set bonuses
| class | pieces | bonus | effect | unit | T1 | T2 | T3 | T4 | T5 |
|---|
| Cloth | 3 | Light Step | your escapes recover 25 % faster (cancels the weight of three heavy pieces) | - | - | - | - | - | - |
| Cloth | 6 | Overflow | damage beyond what kills a target splashes onto the nearest enemy within 2 | % of the excess | 100 | 100 | 100 | 100 | 100 |
| Padded Cloth | 3 | Keen | each crit takes 0.5 s off your Q and W cooldowns | - | - | - | - | - | - |
| Padded Cloth | 6 | Exposing Strikes | your crits apply Exposed: the target takes more from everyone for 3 s | % | 15 | 15 | 15 | 15 | 15 |
| Leather | 3 | Fleet | in a fight, steps cost 1 AP while nothing struck you for 2 s | - | - | - | - | - | - |
| Leather | 6 | Relentless | every 5th action of yours costs no AP | - | - | - | - | - | - |
| Hardened Leather | 3 | Hardy | below 50 % hits, healing you receive is increased | % | 25 | 50 | 75 | 100 | 125 |
| Hardened Leather | 6 | Unbowed | below 35 % hits you deal x1.3 more damage and your leech doubles | - | - | - | - | - | - |
| Chainmail | 3 | Linked Rings | every 5th blow or spell that strikes you is ignored | - | - | - | - | - | - |
| Chainmail | 6 | Unbroken | you can't be Broken; Stunned and Frozen last half as long on you | - | - | - | - | - | - |
| Plate | 3 | Bulwark | you can't be knocked back or pulled | - | - | - | - | - | - |
| Plate | 6 | Bastion | you take less from the front, and allies right behind you count you as full cover | % less | 25 | 50 | 75 | 100 | 125 |
Armour abilities: Head D, Body R, Feet F
Chosen by the piece's design, in any class. F is always an escape; no armour ability scales with the tier.
| slot | ability | kind | AP | cd | cost | effect | stopped by | tags |
|---|
| D | Clarity | resource | 1 | 30 | - | restore 30 % of your stamina or mana over 3 s | - | Heal |
| D | Focus | tempo | 0 | 20 | 5 | your next ability winds up instantly | - | - |
| D | Battle Focus | break | 0 | 30 | 10 | 2 s immune to control (usable while Slowed or Rooted, not while Stunned) | - | Escape |
| D | Eagle Eye | range | 0 | 25 | 8 | +2 range for 5 s | - | - |
| D | Challenge | control | 1 | 18 | 8 | the target must attack you for 3 s | - | Control |
| D | Rally | group | 1 | 25 | 12 | allies within 3 lose Slowed and Rooted | - | Aura |
| D | Blind | control | 2 | 20 | 8 | the target is Blinded 2 s | - | Control |
| D | Insight | reveal | 0 | 20 | 6 | 4 s: enemies within 6 can't be hidden, and their telegraphs show 0.3 s earlier to you | - | - |
| D | War Cry | group | 1 | 30 | 12 | allies within 3 deal 15 % more damage for 6 s (same-type auras don't stack) | - | Aura |
| D | Purify | cleanse | 0 | 20 | 8 | remove Burning, Poisoned and Bleeding from yourself | - | Heal |
| R | Mana Shield | shield | 0 | 25 | 10 | 4 s: damage is taken from your mana or stamina first (2 per hit point) | - | - |
| R | Second Wind | heal | 1 | 40 | - | restore 50 stamina and 15 % hits | - | Heal |
| R | Bulwark | block | 1 | 30 | 12 | 4 s: 40 % less damage from the front; allies right behind you count you as full cover | - | - |
| R | Shield of Faith | shield | 1 | 30 | 12 | a shield worth 25 % of your max hits for 5 s | - | - |
| R | Guardian's Oath | group | 1 | 35 | 12 | 6 s: 30 % of the damage allies within 3 take comes to you instead | - | - |
| R | Spell Mirror | reflect | 0 | 30 | 12 | the next targeted spell on you within 3 s returns to its caster | - | - |
| R | Divine Grace | heal | 2 | 35 | 15 | heal yourself 25 % of your max hits | - | Heal |
| R | Last Stand | cheat death | 0 | 90 | 10 | 4 s: you can't drop below 1 hit | - | - |
| R | Adrenaline | tempo | 0 | 60 | 10 | your Q and W cooldowns end at once | - | - |
| R | Thorn Skin | reflect | 1 | 30 | 10 | 6 s: attackers take back 30 % of what they deal to you | - | - |
| F | Dash | mobility | 0 | 10 | 10 | dash 3 tiles | Rooted, Stunned | Movement Escape |
| F | Roll | evasion | 0 | 8 | 8 | roll 2 tiles, invulnerable for 300 ms | Rooted, Stunned | Movement Escape |
| F | Bound | mobility | 0 | 12 | 10 | jump 3 tiles over anything, untargetable in the air | Rooted, Stunned | Movement Escape |
| F | Blink Step | teleport | 0 | 12 | 8 | teleport up to 4 tiles in your line of sight | Silenced, Stunned | Movement Escape Arcane |
| F | Shadow Step | teleport | 0 | 14 | 10 | teleport behind an enemy or ally within 4 | Silenced, Stunned | Movement Escape |
| F | Vanish | evasion | 0 | 30 | 12 | hidden 2 s: enemies lose you as a target; acting or being struck ends it | Stunned; Insight and Marked reveal | Escape |
| F | Phase | evasion | 0 | 14 | 8 | 1 s untargetable; you walk through enemies | Silenced, Stunned | Escape Arcane |
| F | Break Free | break | 0 | 40 | 10 | end every control state on you; usable even while Stunned or Frozen | nothing (that is its point) | Escape |
| F | Sprint | mobility | 0 | 18 | 10 | 4 s: steps cost 1 AP and you can't be Slowed | Rooted, Stunned | Movement Escape |
| F | Swap | teleport | 0 | 16 | 10 | trade places with an ally within 5 | Silenced, Stunned | Movement Escape |
| F | Decoy | evasion | 0 | 20 | 10 | leave a decoy that taunts enemies within 3 for 2 s, and step 2 tiles | Stunned | Escape Control |
| F | Recall | teleport | 0 | 20 | 10 | mark your tile; use again within 6 s to return to it | Silenced, Stunned | Escape Arcane |
Escapes
| kind | what it does | stopped by | where |
|---|
| mobility | moves you away on foot or in a jump | Rooted, Stunned (jumps pass over bodies and low cover) | boots Dash, Bound, Sprint; Vault, Pole Vault, Disengage, Tumble, Leap (hammer) |
| teleport | puts you somewhere else at once | Silenced (it is magic), Stunned | boots Blink Step, Shadow Step, Swap, Recall; Blink (arcane) |
| evasion | makes you untargetable, invulnerable or hidden for a moment | Stunned; Insight and Marked reveal the hidden | boots Roll, Vanish, Phase, Decoy; Evasion, Smoke Bomb, Wraith Form, Frozen Tomb; Invisibility Potion |
| break | ends or prevents control on you | only Break Free works while Stunned | boots Break Free; helmet Battle Focus; Unstoppable (hammer), Cleanse (holy), Warden's Trousers |
| peel | stops the chaser instead of moving you | control immunity, Unstoppable, plate's Bulwark | Keep Back, Concussion, Shove, Hurl Axe, Fire Ring, Ice Ring, Entangle, Wall of Stone; Frost Flask |
| escape | from | kind | cd s | effect |
|---|
| Battle Focus | boots (F) | break | 30 | 2 s immune to control (usable while Slowed or Rooted, not while Stunned) |
| Dash | boots (F) | mobility | 10 | dash 3 tiles |
| Roll | boots (F) | evasion | 8 | roll 2 tiles, invulnerable for 300 ms |
| Bound | boots (F) | mobility | 12 | jump 3 tiles over anything, untargetable in the air |
| Blink Step | boots (F) | teleport | 12 | teleport up to 4 tiles in your line of sight |
| Shadow Step | boots (F) | teleport | 14 | teleport behind an enemy or ally within 4 |
| Vanish | boots (F) | evasion | 30 | hidden 2 s: enemies lose you as a target; acting or being struck ends it |
| Phase | boots (F) | evasion | 14 | 1 s untargetable; you walk through enemies |
| Break Free | boots (F) | break | 40 | end every control state on you; usable even while Stunned or Frozen |
| Sprint | boots (F) | mobility | 18 | 4 s: steps cost 1 AP and you can't be Slowed |
| Swap | boots (F) | teleport | 16 | trade places with an ally within 5 |
| Decoy | boots (F) | evasion | 20 | leave a decoy that taunts enemies within 3 for 2 s, and step 2 tiles |
| Recall | boots (F) | teleport | 20 | mark your tile; use again within 6 s to return to it |
| Sidestep Slash | Swords Q | - | 8 | step one tile sideways or back (no AP for the step), then strike the target |
| Hurl Axe | Axes W | - | 10 | slows 30 % for 2 s |
| Smoke Bomb | Daggers W | - | 16 | inside: you can't be targeted by projectiles; enemies inside are Blinded |
| Evasion | Daggers W | - | 14 | dodge the next two blows within 3 s |
| Vault | Spears W | - | 12 | jump up to 3 tiles; untargetable in the air |
| Concussion | Maces Q | - | 8 | knockback 1, interrupts a cast (#145) |
| Unstoppable | Hammers W | - | 20 | 3 s immune to control, steps +1 AP |
| Leap | Hammers W | - | 16 | lands on everyone around |
| Pole Vault | Fighting Staves W | - | 12 | jump 3 tiles |
| Keep Back | Polearms W | - | 14 | knockback 1 for everyone within 2 |
| Shove | Fists W | - | 8 | knockback 1 (#145) |
| Disengage | Bows W | - | 12 | jump back 2 tiles, Slowed 30 % on the nearest enemy |
| Tumble | Crossbows W | - | 10 | roll 2 tiles, 300 ms invulnerable |
| Fire Ring | Fire Staves W | - | 12 | knockback 1 |
| Ice Ring | Frost Staves W | - | 14 | Rooted 1.5 s |
| Frozen Tomb | Frost Staves E | - | 30 | ally or enemy encased 2 s: invulnerable and stunned |
| Blink | Arcane Staves W | - | 12 | teleport 4 tiles |
| Cleanse | Holy Staves W | - | 10 | removes control and damage-over-time states |
| Entangle | Nature Staves W | - | 14 | Rooted while inside |
| Wraith Form | Curse Staves W | - | 18 | 1.5 s untargetable; you walk through enemies, leaving Poisoned on each |
| Wall of Stone | Earth Staves W | - | 15 | three wall pieces for 12 s (#69) |
| Invisibility Potion | consumable | potion | 120 | an escape: hidden 5 s or until you act |
| Haste Potion | consumable | potion | 60 | an escape: steps cost 1 AP for 5 s and Slowed ends |
Affixes: Hands (offence), Arms (tempo), Legs (defence)
The piece's design fixes one; an exceptional piece gets a second one chosen by the crafter.
| affix | slot | tags | unit | scales | cap | thresholds | T1 | T2 | T3 | T4 | T5 |
|---|
| Physical damage | Hands | Physical | % | yes | - | - | 10 | 20 | 30 | 40 | 50 |
| Fire damage | Hands | Fire | % | yes | - | - | 10 | 20 | 30 | 40 | 50 |
| Cold damage | Hands | Cold | % | yes | - | - | 10 | 20 | 30 | 40 | 50 |
| Lightning damage | Hands | Lightning | % | yes | - | - | 10 | 20 | 30 | 40 | 50 |
| Poison damage | Hands | Poison | % | yes | - | - | 10 | 20 | 30 | 40 | 50 |
| Holy damage | Hands | Holy | % | yes | - | - | 10 | 20 | 30 | 40 | 50 |
| Melee damage | Hands | Melee | % | yes | - | - | 10 | 20 | 30 | 40 | 50 |
| Projectile damage | Hands | Projectile | % | yes | - | - | 10 | 20 | 30 | 40 | 50 |
| Area damage | Hands | Area | % | yes | - | - | 10 | 20 | 30 | 40 | 50 |
| Spell damage | Hands | Spell | % | yes | - | - | 10 | 20 | 30 | 40 | 50 |
| Damage over time | Hands | Zone Poison Fire | % | yes | - | - | 12 | 24 | 36 | 48 | 60 |
| Triggered damage | Hands | Trigger | % | yes | - | - | 12 | 24 | 36 | 48 | 60 |
| Damage against Chilled, Soaked or Poisoned | Hands | - | % | yes | - | - | 12 | 24 | 36 | 48 | 60 |
| Damage from behind | Hands | Melee | % | yes | - | - | 12 | 24 | 36 | 48 | 60 |
| Damage to obstacles and buildings | Hands | Siege | % | yes | - | - | 25 | 50 | 75 | 100 | 125 |
| Extra projectile | Hands | Projectile | count | no | 2 | +1 at T3, +2 at T5 | - | - | - | - | - |
| Area radius | Hands | Area | tiles | no | 1 | +1 at T4 | - | - | - | - | - |
| Chains | Hands | Lightning Projectile | count | no | 2 | +1 at T3, +2 at T5 | - | - | - | - | - |
| Attack speed (SSI, #93) | Arms | Attack | % | no | 60 | - | 6 | 6 | 6 | 6 | 6 |
| Cast speed | Arms | Spell | % | no | 40 | - | 6 | 6 | 6 | 6 | 6 |
| Cooldown recovery | Arms | - | % | no | 30 | - | 5 | 5 | 5 | 5 | 5 |
| Crit chance | Arms | - | pp | no | 40 | - | 4 | 4 | 4 | 4 | 4 |
| Crit damage | Arms | - | % | yes | - | - | 20 | 40 | 60 | 80 | 100 |
| Abilities cost less | Arms | - | % | no | 40 | - | 8 | 8 | 8 | 8 | 8 |
| States you apply last longer | Arms | Control | % | no | 50 | - | 10 | 10 | 10 | 10 | 10 |
| Healing done | Arms | Heal | % | yes | - | - | 8 | 16 | 24 | 32 | 40 |
| Every 5th reagent isn't used up | Arms | Spell | - | no | - | - | - | - | - | - | - |
| Every 5th arrow isn't used up | Arms | Projectile | - | no | - | - | - | - | - | - | - |
| Armour (physical) | Legs | - | pts | yes | - | - | 8 | 16 | 24 | 32 | 40 |
| Ward (elemental) | Legs | - | pts | yes | - | - | 8 | 16 | 24 | 32 | 40 |
| Fire ward | Legs | Fire | pts | yes | - | - | 15 | 30 | 45 | 60 | 75 |
| Cold ward | Legs | Cold | pts | yes | - | - | 15 | 30 | 45 | 60 | 75 |
| Lightning ward | Legs | Lightning | pts | yes | - | - | 15 | 30 | 45 | 60 | 75 |
| Poison ward | Legs | Poison | pts | yes | - | - | 15 | 30 | 45 | 60 | 75 |
| Max hits | Legs | - | % | yes | - | - | 6 | 12 | 18 | 24 | 30 |
| Toughness (less damage of every kind) | Legs | - | pts | yes | - | - | 8 | 16 | 24 | 32 | 40 |
| Healing received | Legs | - | % | yes | - | - | 8 | 16 | 24 | 32 | 40 |
| Hits regeneration | Legs | - | /s | yes | - | - | 0.3 | 0.6 | 0.9 | 1.2 | 1.5 |
| Poise | Legs | - | % | no | 50 | - | 10 | 10 | 10 | 10 | 10 |
| Control on you lasts less | Legs | Control | % | no | 40 | - | 8 | 8 | 8 | 8 | 8 |
| Stamina regeneration | Legs | - | % | no | 60 | - | 10 | 10 | 10 | 10 | 10 |
| Mana regeneration | Legs | - | % | no | 60 | - | 10 | 10 | 10 | 10 | 10 |
Named designs
| design | slot | affix |
|---|
| Gauntlets of Might | Hands | Melee damage |
| Archer's Gloves | Hands | Extra projectile |
| Marksman's Gloves | Hands | Projectile damage |
| Spellweaver Gloves | Hands | Spell damage |
| Emberhand Gloves | Hands | Fire damage |
| Rimehand Gloves | Hands | Cold damage |
| Stormhand Gloves | Hands | Chains |
| Blight Gloves | Hands | Damage over time |
| Backstabber's Gloves | Hands | Damage from behind |
| Sapper's Gauntlets | Hands | Damage to obstacles and buildings |
| Sleeves of Haste | Arms | Attack speed (SSI, #93) |
| Sleeves of Sorcery | Arms | Cast speed |
| Timekeeper's Vambraces | Arms | Cooldown recovery |
| Cutthroat Sleeves | Arms | Crit chance |
| Bonecrusher Vambraces | Arms | Crit damage |
| Healing Sleeves | Arms | Healing done |
| Thrifty Sleeves | Arms | Abilities cost less |
| Greaves of Resolve | Legs | Control on you lasts less |
| Stalwart Greaves | Legs | Toughness (less damage of every kind) |
| Fireproof Leggings | Legs | Fire ward |
| Leggings of Vigour | Legs | Max hits |
| Runner's Leggings | Legs | Stamina regeneration |
| Warded Leggings | Legs | Ward (elemental) |
| Iron Greaves | Legs | Armour (physical) |
Clothing: effects and triggers for any class
Each slot listens to one kind of event: Shirt when you are struck, Pants your escapes, Skirt your Q and W, Robe your E, Tunic your tempo (or a surcoat's formation), Cloak an aura, Waist a belt. Nothing is left to chance.
Shirt
| piece | when | how often | ICD s | does | unit | thresholds | component | T1 | T2 | T3 | T4 | T5 |
|---|
| Thorned Doublet | struck in melee | each | - | the attacker takes back part of the blow | % of the blow | - | treant_bark | 10 | 20 | 30 | 40 | 50 |
| Frost-lined Shirt | struck in melee | each | 2 | the attacker is Chilled 2 s | - | Frozen 1 s instead if it is Soaked (T4) | giant_tooth | - | - | - | - | - |
| Ember Doublet | struck in melee | each | 1 | the attacker Burns 3 s | % WD/s | - | fire_essence | 10 | 20 | 30 | 40 | 50 |
| Shirt of Resolve | a control state lands on you | each | 8 | a shield for 3 s | % max hits | - | amber | 4 | 8 | 12 | 16 | 20 |
| Mirror Silk | targeted by a spell | every 3th | - | the spell returns to its caster | - | - | ectoplasm | - | - | - | - | - |
| Shirt of Wrath | one blow takes 10 % of your max hits | each | 6 | a shockwave on everyone within 1, knockback 1 | % WD | - | orcish_idol | 40 | 80 | 120 | 160 | 200 |
| Penitent's Shirt | struck | every 4th | - | heal the ally within 3 with the fewest hits | % of the blow | - | bones | 25 | 50 | 75 | 100 | 125 |
| Hair Shirt | struck | each | - | more damage for 5 s, stacks 10 | % per stack | - | fur | 2 | 4 | 6 | 8 | 10 |
Pants
| piece | when | how often | ICD s | does | unit | thresholds | component | T1 | T2 | T3 | T4 | T5 |
|---|
| Ember Breeches | you escape | each | - | burning ground for 3 s on the tiles you leave | % WD/s | - | fire_essence | 20 | 40 | 60 | 80 | 100 |
| Windrunner Trousers | you escape | each | - | your next ability within 2 s is Empowered (x1.5) and costs no AP | - | - | feather | - | - | - | - | - |
| Frostwake Trousers | you escape | each | - | every enemy within 1 of where you start or land is Chilled 2 s | - | - | giant_tooth | - | - | - | - | - |
| Shadow Breeches | you escape | each | - | hidden for 1 s after it (projectiles and targeted spells lose you) | - | - | bat_wing | - | - | - | - | - |
| Tide Trousers | one of your abilities hits | each | - | 0.5 s off your F cooldown | - | - | amber | - | - | - | - | - |
| Warden's Trousers | you escape | each | - | Slowed and Rooted end, and you are Unstoppable 1 s | - | - | orcish_idol | - | - | - | - | - |
| Trampler's Breeches | you dash or leap through or onto enemies | each | - | each of them is struck and knocked back 1 | % WD | - | boar_tusk | 40 | 80 | 120 | 160 | 200 |
| Riding Breeches | always | each | - | dashes, leaps and blinks go 1 tile further; steps cost 1 AP out of a fight | - | - | fur | - | - | - | - | - |
Skirt
| piece | when | how often | ICD s | does | unit | thresholds | component | T1 | T2 | T3 | T4 | T5 |
|---|
| Skirt of Flame | you use Q or W | each | - | everything it hits Burns 3 s | % WD or SP per s | - | fire_essence | 20 | 40 | 60 | 80 | 100 |
| Skirt of Frost | you use Q or W | each | - | everything it hits is Chilled 2 s and takes extra cold damage | % WD or SP | - | giant_tooth | 10 | 20 | 30 | 40 | 50 |
| Skirt of Tides | you use Q or W | each | - | everything it hits is Soaked 4 s | - | - | amber | - | - | - | - | - |
| Skirt of Storms | you use Q or W | each | - | everything it hits is Shocked 3 s | - | - | wisp_essence | - | - | - | - | - |
| Skirt of Venom | you use Q or W | each | - | everything it hits gets a Poisoned stack | % WD or SP per s | - | spiders_silk | 15 | 30 | 45 | 60 | 75 |
| War Kilt | your Q or W hits 3 or more enemies | each | - | half its cooldown comes back | - | - | orcish_idol | - | - | - | - | - |
| Skirt of Mending | your Q or W deals damage | each | - | you heal part of it | % of the damage | - | bat_wing | 4 | 8 | 12 | 16 | 20 |
| Skirt of the Ram | your Q or W hits | each | - | knockback 1; into an obstacle it adds poise | poise | - | giant_tooth | 20 | 20 | 20 | 20 | 20 |
Robe
| piece | when | how often | ICD s | does | unit | thresholds | component | T1 | T2 | T3 | T4 | T5 |
|---|
| Robe of Echoes | you use E | each | - | it happens again 0.5 s later, weaker | % power | power at most 100 % (T5) | ectoplasm | 20 | 40 | 60 | 80 | 100 |
| Robe of Haste | always | each | - | your E cooldown is 40 % shorter | - | - | feather | - | - | - | - | - |
| Robe of the Inferno | you use E | each | - | its tiles burn for 4 s | % WD or SP per s | - | fire_essence | 25 | 50 | 75 | 100 | 125 |
| Robe of Ascension | you use E | each | - | from its wind-up until 2 s after: Unstoppable and tougher | pts toughness | - | dragons_blood | 20 | 40 | 60 | 80 | 100 |
| Robe of Plenty | you use E | each | - | your stamina and mana are refilled | - | - | amber | - | - | - | - | - |
| Robe of Reach | always | each | - | your E reaches 2 tiles further, its area 1 tile wider | - | area +2 at T5 | sapphire | - | - | - | - | - |
| Robe of the Martyr | your E deals damage | each | - | allies within 3 heal part of it | % of the damage | - | bones | 15 | 30 | 45 | 60 | 75 |
| Robe of Reaping | a kill within 3 s after your E | each | - | 3 s off your E cooldown | - | - | bones | - | - | - | - | - |
Tunic
| piece | when | how often | ICD s | does | unit | thresholds | component | T1 | T2 | T3 | T4 | T5 |
|---|
| Tunic of Speed | always | each | - | every cooldown of yours is 20 % shorter | - | - | feather | - | - | - | - | - |
| Tunic of Focus | always | each | - | your abilities cost 25 % less stamina or mana | - | - | amber | - | - | - | - | - |
| Tunic of Vigour | always | each | - | more max hits | % | - | meat | 6 | 12 | 18 | 24 | 30 |
| Tunic of Precision | you use an ability | every 4th | - | it is a sure crit | - | - | sapphire | - | - | - | - | - |
| Tunic of Momentum | one of your abilities lands | each | - | a momentum pip; at 3 your next ability is Empowered (x1.5) (#145 for everyone) | - | - | boar_tusk | - | - | - | - | - |
| Tunic of Rhythm | you alternate Q and W | each | - | more damage per alternation, stacks 5, lost after 3 s idle | % per stack | - | feather | 3 | 6 | 9 | 12 | 15 |
Jewellery: triggers and keystones
Ring: your hits. Earrings: your abilities. Bracelet: kills and states. Neck: a keystone.
Ring
| piece | when | how often | ICD s | does | unit | thresholds | component | T1 | T2 | T3 | T4 | T5 |
|---|
| Ring of Storms | an auto-attack hits | every 4th | - | a bolt strikes the target and jumps to 1 more enemy within 2 | % WD | +1 jump at T3, +2 at T5 | wisp_essence | 50 | 100 | 150 | 200 | 250 |
| Ring of Blades | an auto-attack hits | every 3th | - | three blades fly from the target at the nearest enemies within 3 | % WD each | +1 blade at T3, +2 at T5 | feather | 25 | 50 | 75 | 100 | 125 |
| Ember Band | you crit | each | - | the target Burns 3 s | % WD/s | - | fire_essence | 15 | 30 | 45 | 60 | 75 |
| Frostbite Ring | you hit | every 3th | - | the target is Chilled 2 s | - | Frozen 1 s instead if it is Soaked (T4) | giant_tooth | - | - | - | - | - |
| Vampire Signet | you hit | each | - | you heal part of the damage | % of the damage | - | bat_wing | 1 | 2 | 3 | 4 | 5 |
| Executioner's Ring | you hit a target below 30 % hits | each | - | more damage | % more | - | giant_tooth | 15 | 30 | 45 | 60 | 75 |
| Ring of Precision | you hit | every 5th | - | a sure crit | - | - | sapphire | - | - | - | - | - |
Earrings
| piece | when | how often | ICD s | does | unit | thresholds | component | T1 | T2 | T3 | T4 | T5 |
|---|
| Echo Earrings | you use Q | every 3th | - | it is used twice, the echo weaker | % power | power at most 100 % (T5) | ectoplasm | 20 | 40 | 60 | 80 | 100 |
| Tempo Earrings | an ability lands | each | - | restore stamina or mana | points | - | wisp_essence | 2 | 4 | 6 | 8 | 10 |
| Thunder Studs | a spell crits | each | - | a bolt on the nearest other enemy within 4 | % SP | - | wisp_essence | 50 | 100 | 150 | 200 | 250 |
| Hunter's Loop | an ability's projectile hits a Marked target | each | - | it forks to 1 more enemy | % of the hit | +1 fork at T4 | feather | 50 | 100 | 150 | 200 | 250 |
| Seer's Studs | you escape | each | - | your next ability is a sure crit | - | - | amber | - | - | - | - | - |
| Bloodletter Studs | an ability hits | each | - | Bleeding 3 s, stacks 3 | % WD/s | - | boar_tusk | 10 | 20 | 30 | 40 | 50 |
| Splitting Studs | a single-target ability hits | each | - | the nearest other enemy within 2 is struck too | % of the hit | - | sapphire | 30 | 60 | 90 | 120 | 150 |
Bracelet
| piece | when | how often | ICD s | does | unit | thresholds | component | T1 | T2 | T3 | T4 | T5 |
|---|
| Bracer of Bursting | you kill | each | - | the corpse bursts: everyone within 1 | % WD | radius 2 at T5 | bones | 40 | 80 | 120 | 160 | 200 |
| Bracer of Haste | you kill | each | - | +5 % attack and cast speed for 4 s, stacks 3 | - | - | feather | - | - | - | - | - |
| Bracer of Plenty | you kill | each | - | restore stamina and mana | points | - | amber | 4 | 8 | 12 | 16 | 20 |
| Leech Bracelet | you hit a Bleeding or Poisoned target | each | - | you heal part of the damage | % of the damage | - | bat_wing | 2 | 4 | 6 | 8 | 10 |
| Bracer of Contagion | a target with your damage over time dies | each | - | its Burning, Poisoned and Bleeding jump to every enemy within 2 | - | - | spiders_silk | - | - | - | - | - |
| Reaping Bracer | you kill | each | - | 2 s off your E cooldown | - | - | bones | - | - | - | - | - |
| Pack Leader's Bracer | an ally within 4 kills | each | - | more damage for 5 s, stacks 5 | % per stack | - | fur | 2 | 4 | 6 | 8 | 10 |
Neck: keystones
| keystone | gain | price | unit | component | T1 | T2 | T3 | T4 | T5 |
|---|
| Glass Heart | more damage of every kind | you take +50 % damage | % more | dragons_blood | 12 | 24 | 36 | 48 | 60 |
| Berserker's Torc | more damage per 10 % of your hits missing | others' heals on you are halved | % more per 10 % | orcish_idol | 3 | 6 | 9 | 12 | 15 |
| Blood Pact | abilities cost hits instead (1 per 2 stamina or mana); your leech doubles | stamina and mana don't regenerate | - | bat_wing | - | - | - | - | - |
| Storm Heart | your Lightning soaks its targets before it strikes (Electrocute on your own) | you deal no fire damage | - | wisp_essence | - | - | - | - | - |
| Iron Oath | toughness, and you can't be knocked back or pulled | you can't use F escapes | pts toughness | giant_tooth | 20 | 40 | 60 | 80 | 100 |
| Hunter's Eye | your projectiles pierce every enemy on their line | -30 % damage to enemies within 2 | - | feather | - | - | - | - | - |
| Pact of Echoes | every Q, W and E is used twice, the echo at 60 % | every cooldown +60 % | - | ectoplasm | - | - | - | - | - |
| Phoenix Pendant | once every 5 minutes a killing blow leaves you at 1 hit and heals you over 3 s | -10 % max hits | % max hits | dragons_blood | 5 | 10 | 15 | 20 | 25 |
| Sapper's Medal | more damage to obstacles and buildings | -25 % damage to characters | % more | sulfurous_ash | 25 | 50 | 75 | 100 | 125 |
| Lord's Seal | allies within 4 deal more damage per ally around you (up to 5) | you deal -20 % | % per ally | orcish_idol | 1 | 2 | 3 | 4 | 5 |
Runes (sockets)
| rune | needs | mechanic | scales | component | T1 | T2 | T3 | T4 | T5 |
|---|
| Rune of Piercing | Projectile | pierces 1 enemy (+1 at T3, +2 at T5) | damage after piercing (base 60 %) (%) | sapphire | 8 | 16 | 24 | 32 | 40 |
| Rune of Chains | Projectile Lightning | chains to 1 more enemy within 2 (+1 at T4) | chain damage (base 40 %) (%) | sapphire | 10 | 20 | 30 | 40 | 50 |
| Rune of Forking | Projectile | splits into 2 on the first hit | fork damage (base 30 %) (%) | sapphire | 8 | 16 | 24 | 32 | 40 |
| Rune of Volleys | Projectile | +2 projectiles | damage per projectile (base 50 %) (%) | amber | 5 | 10 | 15 | 20 | 25 |
| Rune of Expanse | Area Zone | +1 tile of radius | damage (base -30 %) (%) | ruby | 6 | 12 | 18 | 24 | 30 |
| Rune of Focus | Area Zone | -1 tile of radius (at least 1) | more damage (%) | ruby | 15 | 30 | 45 | 60 | 75 |
| Rune of Echoes | Spell | the spell is cast again 0.5 s later | echo power (T5 100 %) (%) | ectoplasm | 20 | 40 | 60 | 80 | 100 |
| Rune of Swiftness | - | -1 AP; -2 AP at T5 | - (-) | feather | - | - | - | - | - |
| Rune of Brutality | Attack | no elemental damage | physical damage (%) | giant_tooth | 10 | 20 | 30 | 40 | 50 |
| Rune of Flame | Attack | converts physical to fire | share converted (T5 100 %) (%) | fire_essence | 20 | 40 | 60 | 80 | 100 |
| Rune of Frost | Attack | converts physical to cold | share converted (%) | giant_tooth | 20 | 40 | 60 | 80 | 100 |
| Rune of Storms | Attack | converts physical to lightning | share converted (%) | wisp_essence | 20 | 40 | 60 | 80 | 100 |
| Rune of Leeching | Attack | leech | of damage dealt (%) | bat_wing | 2 | 4 | 6 | 8 | 10 |
| Rune of Impact | Melee | more poise | poise (%) | orcish_idol | 10 | 20 | 30 | 40 | 50 |
| Rune of Lingering | Zone Control | zones and states last 1 s longer | - (-) | treant_bark | - | - | - | - | - |
| Rune of Ruthlessness | Attack | every third use hits harder | extra damage on the third (%) | boar_tusk | 15 | 30 | 45 | 60 | 75 |
Off-hands
| off-hand | for | craft | mechanic | number | T1 | T2 | T3 | T4 | T5 |
|---|
| Buckler | melee | Blacksmithy | blocks every 3rd blow from the front | share of the blocked blow taken off (at most 90) (%) | 15 | 30 | 45 | 60 | 75 |
| Heater Shield | melee | Blacksmithy | you are low cover against projectiles from the front | less damage from the front (%) | 4 | 8 | 12 | 16 | 20 |
| Kite Shield | melee | Blacksmithy | a perfect guard gives a momentum pip and takes 2 s off your W | poise (%) | 6 | 12 | 18 | 24 | 30 |
| Tower Shield | melee | Blacksmithy | the ally right behind you counts you as full cover; you step +1 AP | armour (pts) | 8 | 16 | 24 | 32 | 40 |
| Torch | any | Carpentry | your blows apply Burning 1 s; you light the dark | fire damage (%) | 4 | 8 | 12 | 16 | 20 |
| Tome | magic | Inscription | holds scrolls: casting one copies its spell into the tome's spare slot | spell damage (%) | 4 | 8 | 12 | 16 | 20 |
| Orb | magic | Tinkering | W cooldowns are 15 % shorter | spell damage (%) | 4 | 8 | 12 | 16 | 20 |
| Totem | magic | Carpentry | your zones last 2 s longer | zone damage (%) | 4 | 8 | 12 | 16 | 20 |
| Quiver | archery | Fletching | carries an arrow type (fire, frost, barbed): auto-attacks take its element | damage of that element (%) | 4 | 8 | 12 | 16 | 20 |
| Bandolier | archery | Tailoring | +1 shot before a reload for crossbows | projectile damage (%) | 4 | 8 | 12 | 16 | 20 |
Cloak auras
| cloak | radius | allies get | type | T1 | T2 | T3 | T4 | T5 |
|---|
| War Cloak | 3 | damage (%) | offense | 4 | 8 | 12 | 16 | 20 |
| Warding Cloak | 3 | ward against every element (pts) | defense | 6 | 12 | 18 | 24 | 30 |
| Swift Cloak | 3 | cooldown recovery (fixed, not by tier) (%) | tempo | 8 | 8 | 8 | 8 | 8 |
| Healer's Mantle | 3 | healing received (%) | healing | 4 | 8 | 12 | 16 | 20 |
| Hunter's Cloak | 3 | projectile damage (%) | ranged | 4 | 8 | 12 | 16 | 20 |
| Mantle of the Magi | 3 | spell damage (%) | spell | 4 | 8 | 12 | 16 | 20 |
| Siege Cloak | 3 | damage to obstacles and buildings (%) | siege | 10 | 20 | 30 | 40 | 50 |
| Rally Cloak | 3 | control on them lasts less (fixed, not by tier) (%) | tenacity | 15 | 15 | 15 | 15 | 15 |
| Cloak of Shadows | 3 | hidden from enemies more than 6 tiles away (fixed) (-) | stealth | - | - | - | - | - |
| Standard Cloak | 4 | toughness (pts) | toughness | 4 | 8 | 12 | 16 | 20 |
| surcoat | formation | condition | effect | T1 | T2 | T3 | T4 | T5 |
|---|
| Surcoat of the Shield Wall | Shield Wall | 3+ wearers with shields side by side, facing the same way | they are full cover for allies behind them against projectiles; more toughness (pts toughness) | 5 | 10 | 15 | 20 | 25 |
| Surcoat of the Hedge | Spear Hedge | 2+ wearers with spears or polearms within 1 of each other | an enemy stepping into their reach takes a free blow (% WD) | 20 | 40 | 60 | 80 | 100 |
| Surcoat of the Line | Archer Line | 3+ wearers with bows or crossbows within 2, none stepped in 2 s | +1 range and more projectile damage (%) | 4 | 8 | 12 | 16 | 20 |
| Surcoat of the Circle | Healer's Circle | 2+ wearers with holy or nature staves within 2 | more healing done (%) | 5 | 10 | 15 | 20 | 25 |
| Surcoat of the Wedge | Wedge | 4+ wearers in a V behind the point wearer, moving the same way | the point takes less damage; all deal more damage (%) | 3 | 6 | 9 | 12 | 15 |
| Lord's Colours | Banner | a lord's surcoat (#77): vassals of the same house within 6 | every vassal: more damage and toughness (%) | 3 | 6 | 9 | 12 | 15 |
Belts
| belt | mechanic | scales | T1 | T2 | T3 | T4 | T5 |
|---|
| Potion Belt | +1 potion slot at T3, +2 at T5 | potion strength (%) | 5 | 10 | 15 | 20 | 25 |
| Reagent Pouch | holds the reagents of one school weightless | - (-) | - | - | - | - | - |
| Sapper's Belt | carry +1 powder keg (#71); plant 2 AP faster | keg damage (%) | 10 | 20 | 30 | 40 | 50 |
| Bandage Belt | bandage in a fight | bandage healing (%) | 5 | 10 | 15 | 20 | 25 |
| Hip Quiver | +50 arrows carried weightless | projectile damage (%) | 2 | 4 | 6 | 8 | 10 |
| Utility Belt | consumables recover 25 % faster | - (-) | - | - | - | - | - |
Consumables
| consumable | kind | effect | cooldown s | craft |
|---|
| Heal Potion | potion | heal 20 x tier hits | 15 | Alchemy |
| Refresh Potion | potion | restore 30 x tier stamina | 20 | Alchemy |
| Mana Potion | potion | restore 20 x tier mana | 20 | Alchemy |
| Agility Potion | potion | +10 % attack speed for 30 s (not by tier) | 60 | Alchemy |
| Strength Potion | potion | +4 x tier % damage for 30 s | 60 | Alchemy |
| Cure Potion | potion | removes Poisoned and Bleeding | 20 | Alchemy |
| Fire Ward | potion | +15 x tier fire ward for 60 s | 60 | Alchemy |
| Invisibility Potion | potion | an escape: hidden 5 s or until you act | 120 | Alchemy |
| Haste Potion | potion | an escape: steps cost 1 AP for 5 s and Slowed ends | 60 | Alchemy |
| Oil Flask | thrown | Oiled tiles (circle 1, 10 s): fire turns them into burning ground | 10 | Alchemy |
| Frost Flask | thrown | Chilled in circle 1 (a peel) | 15 | Alchemy |
| Bread | food | +10 % stamina regeneration for 30 min | 0 | Cooking |
| Cooked Fish | food | +10 % mana regeneration for 30 min | 0 | Cooking |
| Meat Pie | food | +5 x tier max hits for 30 min | 0 | Cooking |
| Fish Stew | food | +3 x tier % spell damage for 30 min | 0 | Cooking |
| Roast Feast | food | +3 x tier % attack damage for 30 min (whole party) | 0 | Cooking |
| Bandage | tool | heal by Healing over 3 s (#125) | 3 | Tailoring |
States
Control lasts the same at every tier; after it ends, the same control can't land on that target for 3 s.
| state | kind | effect | duration s | stacks | from |
|---|
| Burning | damage | fire damage every second; spreads to wood and Oiled tiles | 3 | 1 | Fire spells, Torch, Ember Band, Skirt of Flame |
| Chilled | control | steps and swings +1 AP | 2 | 1 | Frost, Frost Arrow, Frostbite Ring, Skirt of Frost |
| Frozen | control | Stunned; crushing blows deal +50 % and end it | 1.5 | 1 | Chilled + Cold on a Soaked target, Cold Snap |
| Soaked | mark | conducts lightning; can't burn; Cold freezes it | 4 | 1 | Rain, Swamp, Net Throw, Skirt of Tides, standing in water |
| Shocked | mark | +15 % damage taken from everything | 3 | 1 | Lightning on a Soaked target, Skirt of Storms |
| Exposed | mark | +15 % damage taken from everyone | 3 | 1 | padded cloth's 6-piece crits |
| Poisoned | damage | poison damage every second; -30 % healing received | 4 | 3 | Poison abilities, Poison Edge, Skirt of Venom |
| Bleeding | damage | physical damage every second, doubled while moving | 3 | 3 | Rend, Puncture, Bloodletter Studs |
| Marked | mark | projectiles pierce it; allies deal +15 %; can't be hidden | 6 | 1 | Mark Target |
| Sundered | mark | -30 % armour | 5 | 1 | Armour Breaker, Sunder, Petrify |
| Broken | control | staggered; +50 % damage taken; open to Execute (#145) | 2.5 | 1 | poise full |
| Blinded | control | your projectiles and spells reach at most 2 tiles; your blows deal -30 % | 2 | 1 | Smoke Bomb, Darkness, Blind |
| Silenced | control | no spells, no teleports | 2 | 1 | Silence, Garrote, Pressure Point |
| Rooted | control | no steps, dashes or jumps; everything else allowed | 1.5 | 1 | Impale, Ice Ring, Entangle, Bolas |
| Stunned | control | no actions, no reactions; only Break Free | 1 | 1 | Bell Ringer, Earthquake Stomp, Frozen |
| Slowed | control | steps cost more AP (by the %) | 3 | 1 | Ground Slam, Caltrops, Blizzard |
| Taunted | control | must attack the taunter | 2 | 1 | Taunt, Challenge, Battle Cry, Decoy |
| Hidden | escape | can't be targeted; enemies lose you; ends when you act or are struck | 2 | 1 | Vanish, Shadow Breeches, Invisibility Potion |
| Unstoppable | escape | immune to control, knockback and pulls | 1 | 1 | Unstoppable, Robe of Ascension, Warden's Trousers |
| Oiled (tile) | terrain | fire turns the tile into burning ground for 5 s | 10 | 1 | Oil Flask, broken barrels |
Reactions
| reaction | when | result |
|---|
| Electrocute | Soaked + Lightning | x2 damage, Shocked, and the bolt jumps to every Soaked enemy within 2 |
| Freeze | Soaked + Cold | Frozen 1.5 s (ends Soaked) |
| Steam | Burning + Soaked (or water) | both end; a circle-1 cloud Blinds for 2 s |
| Conflagration | Oiled tile + Fire | burning ground 5 s in circle 1; wood on it catches fire |
| Shatter | Chilled or Frozen + a crushing blow | +50 % damage, poise x2, ends the state |
| Toxic Burst | Poisoned + Fire | the poison bursts: everyone within 1 is Poisoned |
| Hemorrhage | Bleeding x3 + any blow | the stacks are dealt at once |
| Execute Window | Broken + Execute or Decapitate | x3 (#145) |
| Holy Fire | Holy damage on an undead | x2 and Burning |
| Wildfire | Burning + wooden obstacle or building | the obstacle burns: 1 hit per second until put out (Rain, Steam) |
Roles
| role | job | typical kit |
|---|
| Tank | holds the line: taunts, blocks, cover for the party | mace or spear + tower shield, plate or chainmail, Bastion, Standard Cloak |
| Bruiser | melee damage that survives: leech, poise breaking | axe or hammer, hardened leather, Vampire Signet, Skirt of Mending |
| Assassin | picks off casters and archers from behind | daggers, leather or padded cloth, Shadow Step, Shadow Breeches, Ring of Blades |
| Archer | damage from range, marks targets, holds lines | bow or crossbow, leather, Surcoat of the Line, Hunter's Loop |
| Controller | roots, freezes, silences; sets up reactions | frost or arcane staff, chainmail or cloth, Skirt of Frost or Tides, Orb |
| Healer | keeps the party alive | holy or nature staff, chainmail, Healer's Mantle, Robe of the Martyr |
| Artillery mage | area damage, burning ground | fire or storm staff, cloth, Robe of Echoes, Mantle of the Magi |
| Sapper | breaks walls and gates in sieges (#71, #77) | hammer or earth staff, Sapper's Belt, Siege Cloak, Sapper's Medal |
Example builds
Bladestorm (assassin; solo PvE, pack clearing)
| slot | item |
|---|
| MainHand | Dagger: Q Puncture (Rune of Forking), W Evasion, E Backstab |
| OffHand | Torch |
| Head | Insight (leather) |
| Body | Adrenaline (leather) |
| Feet | Shadow Step (leather) |
| Hands | Gauntlets of Might (leather) |
| Arms | Sleeves of Haste (leather) |
| Legs | Leggings of Vigour (leather) |
| Shirt | Thorned Doublet |
| Pants | Windrunner Trousers |
| Skirt | Skirt of Venom |
| Robe | Robe of Reaping |
| Tunic | Tunic of Momentum |
| Cloak | War Cloak |
| Waist | Potion Belt |
| Ring | Ring of Blades |
| Earrings | Bloodletter Studs |
| Bracelet | Bracer of Contagion |
| Neck | Glass Heart |
| passive | Opportunist |
full leather makes the autos fast, and every third one throws blades into the pack; Q and W poison, poison jumps on every death, and every fifth action is free: the pack melts without a screen full of effects.
Spellsword (melee in cloth) (bruiser; solo PvE and skirmishes)
| slot | item |
|---|
| MainHand | Claymore: Q Cleave, W Lunge, E Earthsplitter |
| Head | Battle Focus (cloth) |
| Body | Last Stand (cloth) |
| Feet | Blink Step (cloth) |
| Hands | Emberhand Gloves (cloth) |
| Arms | Timekeeper's Vambraces (cloth) |
| Legs | Stalwart Greaves (cloth) |
| Skirt | Skirt of Flame |
| Robe | Robe of Echoes |
| Pants | Ember Breeches |
| Ring | Ember Band |
| Neck | Glass Heart |
| passive | Duelist |
full cloth hits hardest of all and recovers its escapes fastest; every Cleave and Lunge sets a pack on fire, the blink in leaves burning ground, and Overflow carries killing blows into the next body. One mistake and it is dead.
Iron Mage (mage in plate) (artillery; sieges and front-line PvE)
| slot | item |
|---|
| MainHand | Great Fire Staff: Q Flame Lash, W Fire Ring, E Inferno |
| Head | Focus (plate) |
| Body | Bulwark (plate) |
| Feet | Break Free (plate) |
| Hands | Emberhand Gloves (plate) |
| Arms | Sleeves of Sorcery (plate) |
| Legs | Fireproof Leggings (plate) |
| Robe | Robe of Ascension |
| Tunic | Tunic of Focus |
| Shirt | Ember Doublet |
| Neck | Iron Oath |
| passive | Battle Mage |
casts from inside the melee: plate takes the blows, Ascension makes the channelled Inferno unstoppable, attackers burn on contact; it can't run, so it never tries.
Crit Duellist (assassin; duels and small-group PvP)
| slot | item |
|---|
| MainHand | Katana: Q Sidestep Slash, W Parry, E Thousand Cuts |
| Head | Blind (padded) |
| Body | Spell Mirror (padded) |
| Feet | Roll (padded) |
| Hands | Backstabber's Gloves (padded) |
| Arms | Cutthroat Sleeves (padded) |
| Legs | Leggings of Vigour (padded) |
| Tunic | Tunic of Precision |
| Ring | Ring of Precision |
| Earrings | Seer's Studs |
| Pants | Tide Trousers |
| passive | Duelist |
full padded cloth crits every third hit, and each crit shortens Q and W; the crits are counted, so a good duellist knows exactly which blow will crit and saves the Thousand Cuts for it.
Storm Pair (water) (controller; group, 2 players)
| slot | item |
|---|
| MainHand | Druid Staff: Q Rain, W Swamp, E Thunderstorm |
| OffHand | Totem |
| Body | Mana Shield (chainmail) |
| Skirt | Skirt of Tides |
| Cloak | Mantle of the Magi |
| Feet | Swap (chainmail) |
| passive | Elementalist |
soaks everything it touches and keeps it Soaked for the partner; Swap pulls the partner out of trouble.
Storm Pair (lightning) (artillery; group, 2 players)
| slot | item |
|---|
| MainHand | Storm Staff: Q Lightning (Rune of Chains), W Silence Field, E Gravity Well |
| OffHand | Orb |
| Body | Spell Mirror (cloth) |
| Skirt | Skirt of Storms |
| Earrings | Thunder Studs |
| Hands | Stormhand Gloves (cloth) |
| passive | Battle Mage |
Lightning on Soaked targets doubles and jumps through the whole wet pack, every Q and W Shocks it as well; Gravity Well packs them first.
Iron Wall (tank; mass PvP, sieges)
| slot | item |
|---|
| MainHand | Mace: Q Concussion, W Taunt, E Bell Ringer |
| OffHand | Tower Shield |
| Head | Challenge (plate) |
| Body | Bulwark (plate) |
| Feet | Break Free (plate) |
| Legs | Stalwart Greaves (plate) |
| Tunic | Surcoat of the Shield Wall |
| Cloak | Standard Cloak |
| Shirt | Shirt of Wrath |
| Neck | Iron Oath |
| passive | Juggernaut |
full plate takes a fifth of a physical blow at T5 and can't be moved; with two more like it the line is full cover for every archer behind it.
Line Archer (archer; mass PvP)
| slot | item |
|---|
| MainHand | Longbow: Q Snipe, W Mark Target, E Piercing Shot |
| OffHand | Quiver (fire arrows) |
| Head | Eagle Eye (leather) |
| Body | Second Wind (leather) |
| Feet | Bound (leather) |
| Tunic | Surcoat of the Line |
| Hands | Archer's Gloves (leather) |
| Earrings | Hunter's Loop |
| Neck | Hunter's Eye |
| passive | Steady Aim |
behind a shield wall, three of them out-range everyone; Marked targets get pierced by the whole line.
Siege Engineer (sapper; sieges)
| slot | item |
|---|
| MainHand | Maul: Q Heavy Swing, W Pulverize, E Siege Breaker |
| Waist | Sapper's Belt |
| Cloak | Siege Cloak |
| Neck | Sapper's Medal |
| Hands | Sapper's Gauntlets (chainmail) |
| Tunic | Surcoat of the Wedge |
| passive | Iron Skin |
walls fall in a few blows; kegs carried and planted faster.
Field Medic (healer; group PvE and PvP)
| slot | item |
|---|
| MainHand | Holy Staff: Q Heal, W Cleanse, E Mass Heal |
| OffHand | Tome |
| Body | Divine Grace (chainmail) |
| Head | Rally (chainmail) |
| Feet | Swap (chainmail) |
| Cloak | Healer's Mantle |
| Tunic | Surcoat of the Circle |
| Robe | Robe of the Martyr |
| Shirt | Penitent's Shirt |
| Arms | Healing Sleeves (chainmail) |
| passive | Healer's Touch |
chainmail keeps a healer standing against both blades and spells; two of them in a circle heal more than three apart.
Pyromancer (artillery; sieges and PvE)
| slot | item |
|---|
| MainHand | Fire Staff: Q Fireball, W Firewall, E Meteor |
| OffHand | Totem |
| Skirt | Skirt of Flame |
| Robe | Robe of the Inferno |
| Ring | Ember Band |
| Waist | Utility Belt (oil flasks) |
| Feet | Phase (cloth) |
| passive | Elementalist |
oil the gate, Firewall it, Meteor the defenders: wooden palisades burn down.
Frost Warden (controller; PvP small groups)
| slot | item |
|---|
| MainHand | Glacial Staff: Q Frost Bolt, W Ice Ring, E Frozen Tomb |
| Head | Focus (chainmail) |
| Body | Spell Mirror (chainmail) |
| Feet | Blink Step (chainmail) |
| Skirt | Skirt of Frost |
| Pants | Frostwake Trousers |
| Ring | Frostbite Ring |
| passive | Elementalist |
every Q and W chills, every escape chills around it: melee can't reach the party; Frozen Tomb saves a friend or locks an enemy.
Bruiser (bruiser; solo PvE and open-world PvP)
| slot | item |
|---|
| MainHand | Double Axe: Q Rend, W Bloodlust, E Cyclone |
| Head | Battle Focus (hardened) |
| Body | Second Wind (hardened) |
| Feet | Dash (hardened) |
| Skirt | Skirt of Mending |
| Ring | Vampire Signet |
| Bracelet | Leech Bracelet |
| Earrings | Bloodletter Studs |
| Neck | Berserker's Torc |
| passive | Bloodthirst |
bleeds everything and heals from it; below a third of its hits it hits hardest (Unbowed, the Torc).
Plague Bearer (artillery; solo PvE pack clearing)
| slot | item |
|---|
| MainHand | Curse Staff: Q Plague Bolt, W Corpse Explosion, E Plague |
| Skirt | Skirt of Venom |
| Bracelet | Bracer of Contagion |
| Earrings | Splitting Studs |
| Feet | Vanish (cloth) |
| passive | Conservation |
poison spreads on death and every corpse is a bomb: the slower, thinking version of Bladestorm.
18 weapon families, 52 weapons, 155 weapon abilities, 6 armour classes with 12 set bonuses, 32 armour abilities (12 escapes), 42 affixes in 24 designs, 38 clothing pieces, 21 jewels, 10 keystones, 16 runes, 10 off-hands, 10 cloaks, 6 surcoats, 6 belts, 17 consumables, 20 states, 10 reactions, 14 example builds.