DevlogFeature1 min read
Aquais, where everyone begins
Every new adventurer now starts in Aquais, a free port on the east coast in the middle of the contested March: the one place in Felucca where no one can fight, with a great harbour and guarded highways to both realms.

Felucca has two realms at war, the Karrak Dominion in the north and the Aelwyn Concord in the south, and between them the March, a contested band that belongs to neither. Where the March meets the eastern sea stands Aquais, a free port. From now on every new character starts there.

A place of peace
Aquais is the only place in the world where no one can fight. Nobody can draw a blade, cast a harmful spell or light a powder keg in or around it. The country around the city is quiet too: no bandit camps, lairs or battlefields within a long walk of its walls.

The harbour
Aquais lives from the sea. Its waterfront is one long stone quay with piers reaching far out over the water, fishing boats tied up alongside, cranes and cargo where the piers leave the quay, and a lighthouse at the end. Behind it stand warehouses, shops and inns for traders from every shore.

The guarded roads
Two great highways leave Aquais, one north to Skartor, the capital of the Dominion, one south-west to Aeliwood, the capital of the Concord. Where they cross the March they are guarded: watch posts with braziers and the free city's banners stand along the way, lanterns between them, and nothing dangerous camps near the road. A new adventurer can take either one to the realm they want to join.

Not there yet
The piers and boats can't be walked on yet, the guard posts have no guards, and the traders of Aquais are still to come.
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