Publish towns and resource nodes for clients in other languages
- Status
- Backlog
- Milestone
- First alpha test
- Area
- MCP and agentsProtocol and SDKDocs
- Priority
- low
- Updated
A Rust script reads the map, the towns and every region's resource nodes from the world
(uo_sdk::world_of, cached_content); a script in Python or JavaScript sees only what the
protocol sends, so it can't find trees or the nearest exchange without walking. Options: a
world command answering towns and the nodes of a region (keys, tiles, kinds), or a published JSON
export next to the bake. Document it in docs/scripting.md › Other languages.