Speed properties from gear (SSI, FC, FCR)
- Status
- Backlog
- Milestone
- First playtest
- Area
- Game designCombatCharacters
- Priority
- normal
- Updated
Implement decision #93: Attr modifiers for Swing Speed Increase, Faster Casting and Faster
Cast Recovery on items and effects, times rounded down to the 250 ms quantum, caps, and a higher
base cast recovery so FCR has something to cut. Done when the rules use them, the HUD shows the
resulting times and tests cover the breakpoints.