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Felucca Online

Roadmap

Social and PvP follow-ups

Status
Backlog
Milestone
First alpha test
Area
ServerClientGame design
Priority
low
Updated

What #131 left for later, roughly in order of use to the alpha:

  • An ignore list (per character, at the gateway) and a GM view of the report queue (report/<ms>/<char> in the social table) for gm-tools.
  • NPC guards attacking murderers in town zones (townsfolk), and murderers' spawn: they start in Aquais but can't stay there.
  • Long-term counts and bounties (UO's), a murderer's visible count, a statloss on death while red.
  • Murder counts for attackers handed to another region before the victim died (rare: battle pinning keeps a fight together for 10 s).
  • Preventing (not only refunding) keg blasts on the young.
  • Guild halls and guildstones, guild vaults, the alliance channel's own tab, then the lord and vassal layer (#77).
  • Party loot sharing modes (round robin) and a shared party map marker.