One sky for everyone, shorter and darker nights
- Status
- Done
- Milestone
- First alpha test
- Area
- ClientServerRendering
- Priority
- high
- Updated
From the first alpha playtest (items 7, 8, 10): every player saw their own time of day, the night came at 19:00 and lasted ten game hours, and it was a bright saturated blue.
- The server owns the world clock: the hour is a pure function of the server's game time with a
115-minute world day (
uo_proto::clock::world_hour,DAY_MS);Welcomecarriesday_msandtime_scale, the client keeps aWorldClocksynced by its pings. - Dusk at 21:00, full night 21:48 to 4:00, the sun's arc 5:24 to 20:48.
- Night darker and its moonlit blue less saturated.