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Felucca Online

Roadmap

One sky for everyone, shorter and darker nights

Status
Done
Milestone
First alpha test
Area
ClientServerRendering
Priority
high
Updated

From the first alpha playtest (items 7, 8, 10): every player saw their own time of day, the night came at 19:00 and lasted ten game hours, and it was a bright saturated blue.

  • The server owns the world clock: the hour is a pure function of the server's game time with a 115-minute world day (uo_proto::clock::world_hour, DAY_MS); Welcome carries day_ms and time_scale, the client keeps a WorldClock synced by its pings.
  • Dusk at 21:00, full night 21:48 to 4:00, the sun's arc 5:24 to 20:48.
  • Night darker and its moonlit blue less saturated.