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Felucca Online

Roadmap

Server-owned object damage and wire events

Status
Done
Milestone
First playtest
Area
ServerWorldProtocol and SDK
Priority
normal
Updated

Destruction is client-side today. The server must own durability, broadcast hits and breaks, and unblock edges when a piece falls.

Done with the game server (#87): each region's battle owns its objects, hits and breaks go out as object updates in the area-of-interest deltas, are stored per region, and broken pieces stop blocking at once. Damage to objects in a neighbour's margin is sent to their owner.