World props: rocks, cliffs and ores
- Status
- Done
- Milestone
- The world
- Area
- Art and assetsWorld
- Priority
- high
- Updated
Model and bake the 107 sprites of group stone of the world-props order
(assets/requests/world-props/stone.md, brief assets/requests/world-props.md) on their own
branch. Done when every sprite of the list is in assets/manifest.d/world_stone.toml, baked and
reviewed on a gallery sheet.
Done (review): all 107 sprites are in assets/manifest.d/world_stone.toml, baked (182
frames, every one on the texel lattice) and reviewed on gallery sheets; cliff runs, corners
and ends were checked in composites. Cliff placement (for dress.rs): _x / _y on the
north / west edge with the mountain behind; inner = both on one tile (mountain north and
west); corner and end go on the tile at the north-west corner of which an x run arriving
from the west and a y run arriving from the north stop (east of the last x piece, south of
the last y piece). Runs that stop the other way (x run ending westwards, y run ending
northwards) have no piece yet: they end against the terrain, or need mirrored pieces later.