World props: roads, bridges, rivers and coasts
- Status
- Done
- Milestone
- The world
- Area
- Art and assetsWorld
- Priority
- high
- Updated
Model and bake the 119 sprites of group shore of the world-props order
(assets/requests/world-props/shore.md, brief assets/requests/world-props.md) on their own
branch. Done when every sprite of the list is in assets/manifest.d/world_shore.toml, baked and
reviewed on a gallery sheet.
Baked: all 119 (assets/manifest.d/world_shore.toml, scripts in
tools/blender/models/world_shore/: roads, bridges, goods, boats, wrecks, beach, isles on
shore_kit.py). Every script passes check_lattice(); frames, footprints and glows match the
order. Conventions the bake should know: bridge and dock decks fill their tile (_x = the
bridge or dock runs along x), parapets/railings stand on the north (_x) / west (_y) edge
like fences (bridge_wood_post caps a railing run, as fence_*_post); dock_planks_end_x
ends towards the east, _y towards the south; boats afloat have their waterline at z = 0.