Playtest fixes: windows, keys, walking, text fields, front end
- Status
- In review
- Milestone
- First alpha test
- Area
- ClientServer
- Priority
- high
- Updated
The interface and input items of the first alpha playtest (user's items 6, 12, 13, 16–21),
branch fix/ui-input:
- Windows keep a stable stacking order, the last one opened or clicked on top (no more crafting and backpack trading places every second); the order is in the layout file.
- I opens only the backpack (GI debug views on F7).
- A held run, an attack, a cast or any action ends a click-to-walk, online and offline.
- Backpack, bags, corpses and chests float without a dark window behind the gump.
- The front end shows no game windows and passes no keys to the game.
- Text fields: Cmd/Ctrl + C, X, V, Tab between fields, Enter submits.
- The gateway no longer closes the connection of a player on the main menu or the character screens after 20 s (only silent connections).
Done when the coordinator merges it into the alpha build and the next playtest confirms.
Related
- #126Accounts, alpha keys and the client's front end
- #128Server hardening for the alpha: durable state, versioned records, conservation audit, abuse limits, GM tools
- #130The player interface: HUD, windows, world map, per-character layout
- #137Playtest fixes to the interface and input
- DocThe player's interface
- DocThe client's front end