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Felucca Online

Roadmap

Playtest fixes: windows, keys, walking, text fields, front end

Status
In review
Milestone
First alpha test
Area
ClientServer
Priority
high
Updated

The interface and input items of the first alpha playtest (user's items 6, 12, 13, 16–21), branch fix/ui-input:

  • Windows keep a stable stacking order, the last one opened or clicked on top (no more crafting and backpack trading places every second); the order is in the layout file.
  • I opens only the backpack (GI debug views on F7).
  • A held run, an attack, a cast or any action ends a click-to-walk, online and offline.
  • Backpack, bags, corpses and chests float without a dark window behind the gump.
  • The front end shows no game windows and passes no keys to the game.
  • Text fields: Cmd/Ctrl + C, X, V, Tab between fields, Enter submits.
  • The gateway no longer closes the connection of a player on the main menu or the character screens after 20 s (only silent connections).

Done when the coordinator merges it into the alpha build and the next playtest confirms.