World map and navigation for players
- Status
- Backlog
- Milestone
- First alpha test
- Area
- ClientWorld
- Priority
- high
- Updated
There are no portals, the map is 16 384 tiles a side and every trade run is a journey. The explorer's map (key M, #110) is a developer tool that teleports.
- A player map from the baked atlas images: your position, towns with names and tiers, roads and guarded highways, the sanctuary, realms; fog over what you haven't seen (a design choice made here).
- Markers and routes: your own pins, party members, a route along roads to a picked town with the running time.
- A minimap or compass in the HUD; town signposts at crossroads in the world.
- Optionally the last prices you saw per town (players' own knowledge, not a global feed).
Done when a tester can plan and walk a caravan run between two towns they have never visited using the map alone.