House upkeep, decay and transfer
- Status
- Backlog
- Milestone
- Player building and vassals
- Area
- Game designEconomyServer
- Priority
- normal
- Updated
Player houses (#129) cost nothing once built and can't change hands. Decide and build: a running cost (taxes to the town treasury or upkeep in materials), decay of neglected houses (pieces losing hits, then the plot freed), selling or handing a house (and its plot) to another player, and unsecured containers a thief can empty after breaking in.