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Felucca Online

Roadmap

House upkeep, decay and transfer

Status
Backlog
Milestone
Player building and vassals
Area
Game designEconomyServer
Priority
normal
Updated

Player houses (#129) cost nothing once built and can't change hands. Decide and build: a running cost (taxes to the town treasury or upkeep in materials), decay of neglected houses (pieces losing hits, then the plot freed), selling or handing a house (and its plot) to another player, and unsecured containers a thief can empty after breaking in.