GM and admin tools
- Status
- Backlog
- Milestone
- First alpha test
- Area
- ServerClient
- Priority
- normal
- Updated
When a tester is stuck in a wall, a bug eats a caravan or someone harasses others, the team has to act inside the live game.
- GM characters with a role on the account: invisible, invulnerable, teleport (the explorer's map and go-to, #110, in the live client), summon or go to a player.
- Actions: inspect a player (sheet, backpack, notoriety, log), give or take items and coin with an audit trail, resurrect, kick, mute, ban, unstick.
- World: broadcast a message, open or close a town's raid window, rebuild an object, spawn creatures for an event.
- Reports from players (
playtest-feedback) land in a queue the GMs see.
Done when the team can resolve the common tester problems without a server restart or a database query by hand.