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Felucca Online

Roadmap

The player windows: paperdoll, skills, journal, tooltips

Status
Backlog
Milestone
First alpha test
Area
Client
Priority
high
Updated

The economy (#121) brings a window toolkit in the #59 style and the economy windows (backpack and containers, market, crafting, loot, Aquais). The character windows are still the debug ones (key C) and the HUD is the combat demo's.

  • Paperdoll with equip by drag and drop (with equipment-wire), status (stats, vitals, weight, resistances, notoriety, hunger, patents), skills (values, caps, locks).
  • Journal of everything that happened, chat (with social-chat-parties-guilds).
  • Item tooltips (weight, durability, maker, properties, stolen taint), context actions on click, drag between containers and the world.
  • Window layout saved per character, UI scale, keybinding help screen.
  • The HUD reworked to the final concept (vitals gauge, target cards, overview list), one style for every window.

Done when the debug windows are gone from the player build and every action of the alpha loop is possible with the mouse alone.