The player windows: paperdoll, skills, journal, tooltips
- Status
- Backlog
- Milestone
- First alpha test
- Area
- Client
- Priority
- high
- Updated
The economy (#121) brings a window toolkit in the #59 style and the economy windows (backpack and containers, market, crafting, loot, Aquais). The character windows are still the debug ones (key C) and the HUD is the combat demo's.
- Paperdoll with equip by drag and drop (with
equipment-wire), status (stats, vitals, weight, resistances, notoriety, hunger, patents), skills (values, caps, locks). - Journal of everything that happened, chat (with
social-chat-parties-guilds). - Item tooltips (weight, durability, maker, properties, stolen taint), context actions on click, drag between containers and the world.
- Window layout saved per character, UI scale, keybinding help screen.
- The HUD reworked to the final concept (vitals gauge, target cards, overview list), one style for every window.
Done when the debug windows are gone from the player build and every action of the alpha loop is possible with the mouse alone.