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Felucca Online

Roadmap

Close the economy's known gaps

Status
Next
Milestone
First alpha test
Area
EconomyServer
Priority
high
Updated

The colonial economy (#121) is on main. Its Known gaps (docs/economy.md § 16) are left:

  • Corpses and resource banks live in memory: a migration or failover loses them and the items in corpses. Make both durable in the store, fenced like objects.
  • New characters on generated (test) worlds spawn by name hash instead of the synthetic free port; synthetic towns start at nearly the same prices.
  • The load-test mix runs the economy bots against a ScyllaDB cluster (M7-style run, #89/#90) with a sim crash and a rolling restart: no duplicated items or coin, no lost corpses.

Done when the chaos run's report shows the coin and item totals conserved through failover.