Balance creatures against colonists
- Status
- Next
- Milestone
- First alpha test
- Area
- CombatGame design
- Priority
- high
- Updated
The catalog's numbers (#124) are first values. uo-loadtest duel measures them (table in
docs/creatures.md › Measured). What stands out:
- Fresh mages lose almost every melee duel from danger 3 up (troll, ogre, wraith: 0–1 %), and the duel's caster AI stands and casts instead of kiting.
- Wyverns (danger 4) beat warriors and archers 73 % of the time, more than the danger-5 frost giant does against archers; drakes and ettins are close to the danger-5 band.
- Hunter bots on the generated world died 5 times in 4 minutes (wolf packs, bears near town outskirts): danger 1–2 may be too deadly for a lone gatherer.
- Open-world regeneration (1 hit/s for everyone) favours big creatures in long fights.
Done when danger levels read as intended for a fresh colonist of each class (alone: 1–2 safe, 3 a fair fight, 4 needs a friend, 5 a party) and the playtest's first walks feel right.