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Felucca Online

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Balance creatures against colonists

Status
Next
Milestone
First alpha test
Area
CombatGame design
Priority
high
Updated

The catalog's numbers (#124) are first values. uo-loadtest duel measures them (table in docs/creatures.md › Measured). What stands out:

  • Fresh mages lose almost every melee duel from danger 3 up (troll, ogre, wraith: 0–1 %), and the duel's caster AI stands and casts instead of kiting.
  • Wyverns (danger 4) beat warriors and archers 73 % of the time, more than the danger-5 frost giant does against archers; drakes and ettins are close to the danger-5 band.
  • Hunter bots on the generated world died 5 times in 4 minutes (wolf packs, bears near town outskirts): danger 1–2 may be too deadly for a lone gatherer.
  • Open-world regeneration (1 hit/s for everyone) favours big creatures in long fights.

Done when danger levels read as intended for a fresh colonist of each class (alone: 1–2 safe, 3 a fair fight, 4 needs a friend, 5 a party) and the playtest's first walks feel right.