Shared tile occupancy at region borders
- Status
- Backlog
- Milestone
- First playtest
- Area
- Server
- Priority
- low
- Updated
Each region's battle only sees its own fighters, so a player handed into a neighbour's battle can land on a tile taken there and is shifted to the nearest free one (up to two tiles next to a border; the client walks it smoothly). Neighbouring regions should see each other's fighters in their arena margin as occupied tiles (and as targets), so handoffs never shift anyone.