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Felucca Online

Roadmap

Shared tile occupancy at region borders

Status
Backlog
Milestone
First playtest
Area
Server
Priority
low
Updated

Each region's battle only sees its own fighters, so a player handed into a neighbour's battle can land on a tile taken there and is shifted to the nearest free one (up to two tiles next to a border; the client walks it smoothly). Neighbouring regions should see each other's fighters in their arena margin as occupied tiles (and as targets), so handoffs never shift anyone.