Sound and music
- Status
- Backlog
- Milestone
- First alpha test
- Area
- Sound and musicClientArt and assets
- Priority
- normal
- Updated
The client has no sound at all (Bevy is built without audio).
- Engine: spatial audio for the fixed isometric camera (pan and fall-off by distance from the player), volume groups (master, effects, ambience, music, UI) in the settings.
- Effects: footsteps by terrain, weapon swings and hits, spells, explosions and breaking objects (#66), chopping, mining, fishing, crafting stations, UI clicks, the exchange.
- Ambience by biome, weather and time of day (forest birds, surf, town crowd, night).
- Music: a few calm tracks for Aquais, the wild and combat; licensing or commissioning, and the provenance of every file recorded like the generated art.
Done when every action of the alpha loop has a sound and the settings mix them.