Skip to content
Felucca Online

Roadmap

Sound and music

Status
Backlog
Milestone
First alpha test
Area
Sound and musicClientArt and assets
Priority
normal
Updated

The client has no sound at all (Bevy is built without audio).

  • Engine: spatial audio for the fixed isometric camera (pan and fall-off by distance from the player), volume groups (master, effects, ambience, music, UI) in the settings.
  • Effects: footsteps by terrain, weapon swings and hits, spells, explosions and breaking objects (#66), chopping, mining, fishing, crafting stations, UI clicks, the exchange.
  • Ambience by biome, weather and time of day (forest birds, surf, town crowd, night).
  • Music: a few calm tracks for Aquais, the wild and combat; licensing or commissioning, and the provenance of every file recorded like the generated art.

Done when every action of the alpha loop has a sound and the settings mix them.